Consolen Befehle

04/25/2010 19:13 0p3ra#1
Hier mal ein paar Consolen Befele für euch:

€: Sry hab vergessen, dass man zuerst in der console den Befehl: sv_cheats 1 eingeben muss ;)




No Fog:

Quote:
Code:
fog_enable 0
No Smoke:
Code:
r_drawparticles 0
Fullbright:
Code:
mat_fullbright 1
Sound ESP:
Code:
snd_show 1
snd_visualize 1
Chrome Models:
Code:
r_showenvcubemap 1
Luxels:
Code:
mat_luxels 1
White Walls:
Code:
mat_fullbright 2
Speedhack:
Code:
host_timescale 3.0
( Normal 1.0 )
Wireframe Models:

Quote:
Code:
r_drawothermodels 2
Asus Wallhack:
Code:
mat_fillrate 1
oder
Code:
mat_proxy 2
Entity Box-Wallhack:
Code:
mem_force_flush 1
Player / Weapon / Item ESP:
Code:
r_drawmodelstatsoverlay 1
Map-Overview:
Code:
bind ALT "+mapoverview"
alias +mapoverview "cl_leveloverview 2"
alias -mapoverview "cl_leveloverview 0"
Hab ich mal auf Alt gebindet. Sonst kann man nicht spielen.

Schattenwallhack:

Quote:
Code:
r_shadowwireframe 1
Impact ESP:
Code:
r_visualizetraces 1
r_rainspeed 0
Feuer / Smoke ESP:
Code:
cl_particles_show_bbox 1
Player-Boxen:
Code:
r_drawrenderboxes 1
Living/Dead-Player Indicator:
Code:
vcollide_wireframe 1
Fire-Beacon:
Code:
r_drawlights 1
Blue Walls:
Code:
mat_normalmaps 1
Unbegrenzte Sicht:
Code:
cl_pitchup 900
cl_pitchdown 900
Kein Wackeln beim Laufen (No Bob):
Code:
cl_bobcycle 0
Wired Hitlocations:
Code:
mat_showhitlocations 1
Wireframe Menü:
Code:
perfui
Thirdperson:
Code:
thirdperson
(Noch einstellen mit "cam_idealdist"-Befehlen
Low-Res Images:

Quote:
Code:
mat_showlowresimage 1
Texture Location:
Code:
mat_surfaceid
- Memory-Adressen
Code:
mat_surfacemat
- Texturnamen
Memory-Adressenfinder:

Code:
vgui_drawtree 1
KN4CK3Rs Zoomhack-Bind:
Code:
[COLOR=#000000]//ZoomConfig 
//zoom in and find out 
////////////////// 
alias taste Taste zum Zoomen 
alias sensitivity1 <Wert aus eurer Config> 
alias sensitivity2 <halber Wert aus eurer Config> 
////////////////// 

alias zoom1 "r_aspectratio 0.2;bind taste zoom2;sensitivity sensitivity2" 
alias zoom2 "r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" [/QUOTE]

[COLOR="#ff0000"]bind taste zoom1 [/COLOR]

[quote]bind "0" "slot10;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "1" "slot1;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "2" "slot2;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "3" "slot3;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "4" "slot4;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "5" "slot5;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "6" "slot6;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "7" "slot7;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "8" "slot8;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "9" "slot9;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "g" "drop;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "r" "+reload;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "MWHEELDOWN" "invnext;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "MWHEELUP" "invprev;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 
bind "q" "lastinv;r_aspectratio 0;bind taste zoom1;sensitivity sensitivity1" 

echo "ZoomConfig" 
echo "zoom in and find out"[/quote][/COLOR][quote][/quote]

Colored Props:
Quote:
Code:
r_colorstaticprops 1
Bullet ESP (Bei getroffenem Gegner, Wireframe-WH):
Quote:
Code:
r_modelwireframedecal 1
MFG 0p3ra
04/27/2010 22:33 .Kartoffel#2
THX mach draufs ein kleines Script !
04/28/2010 06:57 Saaja_#3
Es wär nicht Schlecht wenn du noch Schreiben würdest das sie alle mit sv_cheats 1 funktioniern :>
04/28/2010 13:43 .Kartoffel#4
ist mir auch aufgefallen :D