What would be the correct way other then;
The only way so far I discovered is when launching superman.
Code:
Entity.Character.StatusFlag |= Update.Flags.Cyclone;
Update upd = new Update(true);
upd.Append(Update.StatusFlag, Entity.Character.StatusFlag);
upd.UID = Entity.Character.ID;
Entity.GameHandler.SendToClient(upd.ToArray());