I learned to use Cheat Engine by finding static pointers - which persist after restarting the game - in games such as Zuma Deluxe, Zuma's Revenge, Mine Mogul, and Kenshi.
It's time for World Of Warcraft Retail.
I found the value of the player's money, and then started looking for pointers to that value.
However, when rebooting, not one of the pointers does not survive. The standard way is to Generate a Pointermap, then restart the game and a Pointer Scan For This Address with the addition of Compare results with other saved pointermaps simply does not find more than one pointer that survived the reboot.
If I first find the pointers before restarting the game, then for example by setting the Max Level to 14 with a Pointer Scan of this Address, then overnight (9 hours) I found 2,218,131 pointers. And then restarting the game and selecting Pointer Scanner > Rescan memory, there is no pointer again. It seems that the creators of WoW somehow made the addresses constantly change after a reboot and the methods that work on other games do not work here. But how do memory-scanning bots find them over and over again? If anyone doesn't know the answer, please help. At least just indicate in which direction you need to dig to solve this problem.
It's time for World Of Warcraft Retail.
I found the value of the player's money, and then started looking for pointers to that value.
However, when rebooting, not one of the pointers does not survive. The standard way is to Generate a Pointermap, then restart the game and a Pointer Scan For This Address with the addition of Compare results with other saved pointermaps simply does not find more than one pointer that survived the reboot.
If I first find the pointers before restarting the game, then for example by setting the Max Level to 14 with a Pointer Scan of this Address, then overnight (9 hours) I found 2,218,131 pointers. And then restarting the game and selecting Pointer Scanner > Rescan memory, there is no pointer again. It seems that the creators of WoW somehow made the addresses constantly change after a reboot and the methods that work on other games do not work here. But how do memory-scanning bots find them over and over again? If anyone doesn't know the answer, please help. At least just indicate in which direction you need to dig to solve this problem.