Rust script/server rubberbanding lag

05/11/2026 11:31 baby_rabbitys#1
Hi. Ive noticed when i use 2pc script with network sender i get rubberbanding issues when trying to play. Without anything running on my machine everything is running smoothly no lags no rubberbanding.
This only happens on 1 server which is very popular. Is there anything i can do?
05/11/2026 11:36 sL1Me#2
That strongly suggests that the “Network Sender” is either:

- introducing additional delay/jitter,
- sending inputs in an unnatural way,
- or the server has stricter movement/packet validation.

Many large servers use more aggressive anti-cheat or netcode settings.

Need more information....
05/12/2026 22:46 baby_rabbitys#3
I can close this thread now as i have resolved my issue. No more lags