Krypton Engine Universal Recoil Control [UNDETECTED]

04/09/2026 10:04 ilidian23#1
Hey guys, this time I'm bringing you a universal script, compatible with any weapon (manual configuration) and any game where you need to control recoil.

Features

Sliders to configure the values ​​to your liking.

Weapon slot selection (PUBG): If you're only going to use an assault rifle in slot 2, activate that slot so that when you press the 1 key (where your rifle would be), the script won't be constantly pulling.

Pause the script: Pressing 3, 4, 5, 6, 7, 8, 9, 0, G, O, TAB, or ESC pauses the script. (Remember to press your weapon key again to reactivate it.)


Press the Home key to start or stop the script

Update

Added function to save configuration


Removed the X and C keys to pause script
Code:
Code:
        if (GetAsyncKeyState(VK_HOME) & 0x1) Config::MasterActive = !Config::MasterActive;
        if (GetAsyncKeyState('1') & 0x8000) Config::ScriptRunning = Config::Slot1_Enabled;
        if (GetAsyncKeyState('2') & 0x8000) Config::ScriptRunning = Config::Slot2_Enabled;
        if ((GetAsyncKeyState(VK_TAB) & 0x8000) || (GetAsyncKeyState(VK_ESCAPE) & 0x8000) ||
            (GetAsyncKeyState('3') & 0x8000) || (GetAsyncKeyState('4') & 0x8000) ||
            (GetAsyncKeyState('5') & 0x8000) || (GetAsyncKeyState('6') & 0x8000) ||
            (GetAsyncKeyState('7') & 0x8000) || (GetAsyncKeyState('8') & 0x8000) ||
            (GetAsyncKeyState('9') & 0x8000) || (GetAsyncKeyState('0') & 0x8000) ||
            (GetAsyncKeyState('G') & 0x8000) || (GetAsyncKeyState('O') & 0x8000))
Movement method is now SendInPut, mouse_event removed
Code:
Code:
    INPUT input = { 0 };
    input.type = INPUT_MOUSE;
    input.mi.dwFlags = MOUSEEVENTF_MOVE;
    input.mi.dx = (LONG)x;
    input.mi.dy = (LONG)y;
    input.mi.dwExtraInfo = 0;
    input.mi.time = 0;
    SendInput(1, &input, sizeof(INPUT));
Video


Download



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Enjoy and share!
04/09/2026 14:17 eunabree4#2
Thanks for this!! But only work on red dot?
04/18/2026 10:26 ilidian23#3
New version 2.0 Released!
04/18/2026 16:52 PRADO2026#4
Where is version 2.0?
04/19/2026 03:53 ilidian23#5
Quote:
Originally Posted by PRADO2026 View Post
Where is version 2.0?
there
05/01/2026 03:25 jademijares#6
where to put the code?