SyncMapProject

10/23/2025 02:16 JellyBitz#1
Hello there :p
This is a very simple tool to synchronize from database enabled regions with your mapinfo.mfo file.

Usage :
  1. Set up your database connection at Settings.json
  2. Drag & drop your mapinfo.mfo file into the executable

Note : The first time will create a table named mapinfo in your database used later on to add regions to disable/enable them.

Latest version on Github : [Only registered and activated users can see links. Click Here To Register...]

Quote:
Thanks!
10/23/2025 10:36 ! Split#2
That’s awesome — keep up the great work!
10/23/2025 11:52 abdomohamed520#3
keep up the great work!
10/23/2025 14:19 Sk4Dius#4
keep up the great work Jelly
10/23/2025 14:48 *Deadly#5
awesome, i tried something similar before to figure out that in client mapinfo.mfo, there are enabled regions as neighbors only, you can't access it but they must remain enable so the client can render the rest of the objects, this applies to survival colosseum 25580, in db you will find only 25580 and there are no other linked regions but in mapinfo.mfo, you will find a few more linked to this region that's where it renders the rest of the buildings same goes with dimensional desert i believe.
10/23/2025 17:32 790312795#6
awesome release, nice
10/23/2025 19:37 InZiDeR#7
Keep up the amazing work :D
10/24/2025 00:31 NESTA3!!#8
Nice!
10/24/2025 15:31 #HB#9
Great stuff.

I am a bit of newbie when it comes to map stuff, I just had a quick question.

What does mapinfo.mfo do? And why is syncing it with only enabled regions a good idea?
10/24/2025 15:55 gigola123#10
Quote:
Originally Posted by #HB View Post
Great stuff.

I am a bit of newbie when it comes to map stuff, I just had a quick question.

What does mapinfo.mfo do? And why is syncing it with only enabled regions a good idea?
Correct me if I'm wrong, been a while I didn't touch that. But mapinfo.mfo will just enable / disable certain region of your client/server. If it's in your client, it'll load corresponding map file inside Data.pk2 (navmesh, o2, m ect..) and same for your gameserver, it'll load the file. (data folder and only .nvm one)

But here @JellyBitz propose a visualization of the file inside the database directly, would be nice to have that linked directly to other Map table _refRegion ect..

Thanks again @JellyBitz for the release !
10/24/2025 17:45 SanKami#11
For the files named map_world_?x?.ddj in the path Media\interface\worldmap\map, how can I quickly combine them into a single complete worldmap?
10/24/2025 19:23 JellyBitz#12
It's a three lines code tool shared on github a year ago, calm down guys!
I just happen to fix it because of feedback days ago. :p

Quote:
Originally Posted by #HB View Post
What does mapinfo.mfo do? And why is syncing it with only enabled regions a good idea?
[Only registered and activated users can see links. Click Here To Register...] is the file making gameserver to load the region files. Obviously the gameserver will only load .nvm, client will load .nvm,.o2,.m.

It just insert/upload enabled regions so everything else is supposed to be switch off or Service = 0 which will not affect anything later on.
10/26/2025 18:00 VORTEX*#13
was looking for smth like this long time ago , thanks for sharing ♥
11/04/2025 01:41 ayzekk#14
Thank you, I won't bother trying to find and add unused areas anymore.
11/05/2025 09:31 Rekcuz#15
Does it consider that some regions needs to be active in map.pk2 in order to render the terrain even if no db lines are present?
Anyways, very nice release, thumbs up!!!