CE Expert for Memory Bot Development

08/20/2025 16:40 aeo#1
Hi,

I'm actively looking for someone who is willing to show his skills in Cheat Engine or memory bot development in general.

The game I'm targeting is using one or multiple encoding algorithms to encode certain values. The encoding mechanism can vary from XOR-encoding to custom encoding. I can't get my hands around these things and spend alot of time to learn and see those values but no success.

I'm willing to pay for the teaching or any hints towards it, also willing to pay for a longer business relationship when facing any troubles while progressing.


- You have to provide your skills to extract those requested values from the game.
- You may share your walkthrough how youve been able to obtain those values
- You may share insights of your thought process, indicators

Please PN, have at least a few reputations here and we can discuss it further in my DMs.
08/21/2025 11:58 aeo#2
lol, there is no room for ppl like you here. So have a nice day off from scamming and touch grass.
08/27/2025 15:54 aeo#3
I have updated the description and my title as the request has been slightly changed.
08/29/2025 04:35 bditt#4
Can you not just attach a debugger and find out what read/writes to the address, then find the function in IDA that encrypts it?
08/29/2025 10:18 aeo#5
Quote:
Originally Posted by bditt View Post
Can you not just attach a debugger and find out what read/writes to the address, then find the function in IDA that encrypts it?
Technically, yes. I'm using macOS and such tools are very limited, especially when attaching my debugger to the browser that freezes the game as CE is very buggy on macOS. I do not have access to a PC nor Windows.

I have reverse engineered the websocket already, but since CE is very limited its hard to reverse engineer the memory / decode / encode func.

If someone is also experienced with JS / Browser Dev Tools, might be able to export functions as well that is used within the client to retrieve certain data sets.
11/12/2025 20:13 GNJOY_DIG#6
Since you had already manage to get into the websocket layer, you don’t actually need CE for the heavy lift. You can do it to browser‑native debugging and JS instrumentation instead also you can hook into the client’s encode/decode functions directly, export them, and replicate them in Node.js for much better and deeper analysis.
11/27/2025 08:42 aeo#7
Quote:
Originally Posted by GNJOY_DIG View Post
Since you had already manage to get into the websocket layer, you don’t actually need CE for the heavy lift. You can do it to browser‑native debugging and JS instrumentation instead also you can hook into the client’s encode/decode functions directly, export them, and replicate them in Node.js for much better and deeper analysis.
Encode/Decode is not the issue anymore but general game data is somehow loaded and I think CE is the only viable option here.

If someone has an idea/assist me or discuss further, pm me.