Is it possible to create an anti-recoil script for Fortnite?
Well, that's my question. I've spent several hours researching, creating, and practicing various scripts, and I think they're either not working or are just "placebo" in use. I honestly don't notice it.
I'm using Logitech G Hub version: 2025.5.730277
My mouse and in-game sensitivity is:
DPI: 850
X-Axis Sensitivity: 9.8%
Y-Axis Sensitivity: 9.8%
Aiming Sensitivity 76% and Crosshair Sensitivity 76%.
These are the following scripts that I have tried and I have changed some things and it seems that it does not work.
And here is script number 2:
Thanks for making it to the end of this post. Could someone help me fix my scripts? Or give me some tips on how to make it work? Thank you so much, everyone!
Well, that's my question. I've spent several hours researching, creating, and practicing various scripts, and I think they're either not working or are just "placebo" in use. I honestly don't notice it.
I'm using Logitech G Hub version: 2025.5.730277
My mouse and in-game sensitivity is:
DPI: 850
X-Axis Sensitivity: 9.8%
Y-Axis Sensitivity: 9.8%
Aiming Sensitivity 76% and Crosshair Sensitivity 76%.
These are the following scripts that I have tried and I have changed some things and it seems that it does not work.
Code:
-- Anti recoil Script Logitech G Hub v1.0
-- Credits: orizoncarlos
local HYPER_RECOIL_CONTROL = {
base_force = 38, -- Fuerza vertical sin precedentes (+3)
compensation = 40, -- 4.0 de compensación (nuevo récord)
correction_power = 10.0, -- Fuerza de corrección máxima (10x)
vertical_sensitivity = 0.90, -- 10% menos sensibilidad vertical
initial_boost = 3.0, -- Triple fuerza en primer disparo
smoothing = 0.99 -- Suavizado casi perfecto
}
-- Variables de estado
local is_firing = false
local accumulated_y = 0
function OnEvent(event, arg)
if event == "PROFILE_ACTIVATED" then
OutputLogMessage("\n=== Anti recoil Script v1.0 ===\n")
OutputLogMessage("Shoot and make magic!!\n")
end
if event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsMouseButtonPressed(3) then
if not is_firing then
is_firing = true
local shot_count = 0
repeat
shot_count = shot_count + 1
-- Boost nuclear para el primer disparo
local current_boost = shot_count == 1 and HYPER_RECOIL_CONTROL.initial_boost or 1.0
-- Cálculo con todos los ajustes
local expected_recoil = HYPER_RECOIL_CONTROL.base_force * current_boost * HYPER_RECOIL_CONTROL.vertical_sensitivity
local error = expected_recoil - accumulated_y
-- Corrección extrema con límites de seguridad
local correction = math.max(-15, math.min(15, error * HYPER_RECOIL_CONTROL.correction_power))
local move_y = math.floor(-correction + (HYPER_RECOIL_CONTROL.compensation/10))
MoveMouseRelative(0, move_y)
accumulated_y = accumulated_y + move_y
-- Debug detallado
OutputLogMessage(string.format(
"Disp %d | Boost: %.1fx | Error: %6.1f | MoveY: %d\n",
shot_count, current_boost, error, move_y
))
Sleep(30)
if not IsMouseButtonPressed(1) then break end
until not IsMouseButtonPressed(1) or not IsMouseButtonPressed(3)
is_firing = false
accumulated_y = 0
end
end
if event == "MOUSE_BUTTON_RELEASED" and arg == 1 then
is_firing = false
accumulated_y = 0
end
end
-- Inicialización
is_firing = false
accumulated_y = 0
Code:
--[[
Anti-Recoil Script for Logitech G HUB v1.0.1
Designed specifically for Fortnite Battle Royale
Credits: orizoncarlos
Testing Phase: Second day of testing. Some improvement is noticeable.
Instructions:
1. Adjust base_vertical for your preferred weapon
2. First 50 shots will auto-calibrate
]]--
EnablePrimaryMouseButtonEvents(true)
--= WEAPON CONFIGURATION =--
local weapon = {
name = "SCAR", -- Change to your current weapon
base_vertical = 1.32, -- MAIN ADJUSTMENT (start at 1.2)
base_horizontal = 0.38,
recoil_pattern = {
{y = 1.0, x = 0}, -- Shot 1
{y = 1.1, x = 0.1}, -- Shot 2
{y = 1.25, x = -0.1}, -- Shot 3
{y = 1.3, x = 0.2}, -- Cyclic pattern...
{y = 1.28, x = -0.15}
},
learning_mode = true -- Auto-adjust first 50 shots
}
--= INTELLIGENT RECOIL SYSTEM =--
local stats = {
total_shots = 0,
last_impact = {x = 0, y = 0},
calibration_phase = true,
version = "1.0.1"
}
function ApplyRecoilCompensation(shot_num)
local pattern_pos = (shot_num - 1) % #weapon.recoil_pattern + 1
local comp = weapon.recoil_pattern[pattern_pos]
-- Dynamic adjustment during calibration
if stats.calibration_phase and stats.total_shots > 5 then
comp.y = comp.y * (1 + (stats.last_impact.y * 0.01))
comp.x = comp.x * (1 + (stats.last_impact.x * 0.01))
end
return comp.x * weapon.base_horizontal, comp.y * weapon.base_vertical
end
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
local shot_in_burst = 0
repeat
shot_in_burst = shot_in_burst + 1
stats.total_shots = stats.total_shots + 1
-- Get precise compensation for this specific shot
local comp_x, comp_y = ApplyRecoilCompensation(shot_in_burst)
-- Apply with smoothing
MoveMouseRelative(comp_x * 0.6, comp_y * 0.6)
Sleep(2)
MoveMouseRelative(comp_x * 0.4, comp_y * 0.4)
-- Active braking (eliminates bounce)
if shot_in_burst % 3 == 0 then
MoveMouseRelative(-comp_x * 0.15, -comp_y * 0.15)
end
Sleep(6) -- Optimal timing for Fortnite
-- End calibration
if stats.total_shots >= 50 then
stats.calibration_phase = false
OutputLogMessage("Calibration complete for "..weapon.name.."\n")
end
until not IsMouseButtonPressed(1)
end
end