Val/Leagie

02/20/2025 05:53 FinalForm#1
Why are there so many more Val platforms compared to league? Is it because externals work better on val, or that vanguard has been out longer for it? Just curious as to why its like this. I feel like the monetary incentive should be there considering league has a larger player base. Both publics and privates seem to be outnumbered 10/1 between the two games.
02/20/2025 21:18 Jupool#2
Quote:
Originally Posted by FinalForm View Post
Why are there so many more Val platforms compared to league? Is it because externals work better on val, or that vanguard has been out longer for it? Just curious as to why its like this. I feel like the monetary incentive should be there considering league has a larger player base. Both publics and privates seem to be outnumbered 10/1 between the two games.
I have 0 clue, but my wild guess is because valo is a fps game
02/24/2025 20:33 cris840#3
From my perspective and considering that there are even more technical factors, I think a shooter cannot be compared to League of Legends. League is considerably more complex and consequently, its cheats are as well. Not everyone can develop a quality scripting platform due to the vast number of features, calculations, and visual elements that must be taken into account.

Another thing that might go unnoticed in a shooter but is extremely relevant in League of Legends is the difference between internal and external hacks. In theory, (Maybe) it is much more accessible for a dev to create an undetectable external hack for Valorant just having a Wallhack, Aimbot, and maybe RCS is enough. In League, it's a completely different story. Besides the existing quality standards in the market, external hacks don’t even come close to the quality of an internal hack.
02/24/2025 21:58 jdog94#4
Quote:
Originally Posted by cris840 View Post
League is considerably more complex and consequently, its cheats are as well. Not everyone can develop a quality scripting platform due to the vast number of features, calculations, and visual elements that must be taken into account.
This is not really true. The actual code for cheats in FPS games is usually more complex than the code for cheats in League of Legends. A huge difference however, is that there are countless FPS games (Warzone, CS2, Valorant, OW2, the list goes on...) so a lot of the code and concepts between all of these FPS game cheats is transferrable and has already been done before.

For example, creating ESP Wall hacks has been done in every competitive FPS online game. So when a new FPS game releases there is already existing code from different games to use as a reference. Sure, you have to change a lot of the code but it's not the same as starting from scratch like trying to implement a "jungle tracker" in League of legends. There is no other game that you can look at code for reference while creating a jungle tracker.
02/26/2025 21:12 sadwinter1996#5
Anticheat on LOL much more weaker than Valorant. Probably riot want those platform alive because they want banwave happens then amount of accounts will be banned. People will start buying skins again and that make them money.
03/01/2025 16:22 P1908#6
My quick guess is devs can make more features for a first person shooter than a moba game
03/07/2025 12:17 stoicism#7
League has more players, but Valorant's stricter anti cheat drives more providers, while League cheats are easier to maintain with fewer platforms
03/07/2025 13:07 sc2music#8
The amount of things needed to cheat in an fps is just aim etc or radar etc. League to be effective, you need something that needs more. Also val has been on vang for much longer. Also val has much more dtc cheats. There are actually korean 400 eu a month cheats that have been working well for last 3 months.
04/05/2025 00:39 Burger Flipper#9
FPS games have been going on much longer and most developers already know their way around them much easier