Pet Buffs issue 9.5.2

01/09/2025 05:16 xblack1995#1
Hello everyone,

I've been working with the 9.5.2(HatrickRepack) files, and everything seems to function as expected. However, I recently noticed an issue: when the owner character relogs, the creature loses its buffs. Interestingly, re-summoning the creature does not remove the buffs. Has anyone else encountered this problem?

Additionally, I observed that the State table in the Telecaster database is not being populated with pet buffs—only character buffs are recorded. Even when I manually add a record for a pet buff, the buff does not apply to creature when I log back into the character.

Here’s what I’ve tried so far:

Replaced the Captain Herlock files.
Compared all tables and stored procedures with the 9.1 files (which do not have this issue).
Tested with different sframes.
Note: I don’t have the source code for the sframe or Captain Herlock; I’m working with pre-built versions.

If anyone has insights or suggestions, I’d greatly appreciate your help!
01/09/2025 20:34 InkDevil#2
Quote:
Originally Posted by xblack1995 View Post
Hello everyone,

I've been working with the 9.5.2(HatrickRepack) files, and everything seems to function as expected. However, I recently noticed an issue: when the owner character relogs, the creature loses its buffs. Interestingly, re-summoning the creature does not remove the buffs. Has anyone else encountered this problem?

Additionally, I observed that the State table in the Telecaster database is not being populated with pet buffs—only character buffs are recorded. Even when I manually add a record for a pet buff, the buff does not apply to creature when I log back into the character.

Here’s what I’ve tried so far:

Replaced the Captain Herlock files.
Compared all tables and stored procedures with the 9.1 files (which do not have this issue).
Tested with different sframes.
Note: I don’t have the source code for the sframe or Captain Herlock; I’m working with pre-built versions.

If anyone has insights or suggestions, I’d greatly appreciate your help!

To "fix" its storing, you need to use
Code:
N:game.creature_state:1
in gameserver.opt, and they will be stored/saved again.
01/12/2025 14:02 xblack1995#3
Quote:
Originally Posted by InkDevil View Post
To "fix" its storing, you need to use
Code:
N:game.creature_state:1
in gameserver.opt, and they will be stored/saved again.
You are the best man :kreygasm:.
BTW where to get some documentation for captin configuration
01/12/2025 16:40 Pesqoo#4
Quote:
Originally Posted by xblack1995 View Post
You are the best man :kreygasm:.
BTW where to get some documentation for captin configuration
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