Spoof Players on Server List

09/15/2024 19:13 emilio420#1
Is there still a way to spoof player count on public modded rust server?
12/15/2024 04:10 alec12152#2
Quote:
Originally Posted by emilio420 View Post
Is there still a way to spoof player count on public modded rust server?
yes also wondering this
12/15/2024 11:36 sL1Me#3
Yes, that is possible. There are also some plugins for this - which can be controlled directly via the server.

There are several ways to generate "FakePop".
05/25/2025 16:49 emilio420#4
Quote:
Originally Posted by sL1Me View Post
Yes, that is possible. There are also some plugins for this - which can be controlled directly via the server.

There are several ways to generate "FakePop".
can you give me some names pls? looking for almost a year now. found nothing.

THX
05/25/2025 17:23 sL1Me#5
What i found:

If you're looking to fake your server's population in a game that uses Assembly-CSharp.dll, you can do this easily with dnSpy. Just navigate to ServerMGR::UpdateServerInformation, and look for the line where the current player count is set—usually something like info.CurrentPlayers = PlayerList.Count;. You can either replace that with a fixed number (e.g. 1337) or multiply the actual count to make it look more active (e.g. PlayerList.Count * 3). You can even add some randomness for a more realistic effect.

There's also a plugin called IqFakeActivity that simulates player behavior like movement or chat activity. However, it doesn't increase the actual player count shown on the server list—it just makes the server feel alive.
07/29/2025 22:52 markpro20#6
Quote:
Originally Posted by sL1Me View Post
What i found:

If you're looking to fake your server's population in a game that uses Assembly-CSharp.dll, you can do this easily with dnSpy. Just navigate to ServerMGR::UpdateServerInformation, and look for the line where the current player count is set—usually something like info.CurrentPlayers = PlayerList.Count;. You can either replace that with a fixed number (e.g. 1337) or multiply the actual count to make it look more active (e.g. PlayerList.Count * 3). You can even add some randomness for a more realistic effect.

There's also a plugin called IqFakeActivity that simulates player behavior like movement or chat activity. However, it doesn't increase the actual player count shown on the server list—it just makes the server feel alive.
Someone used it, what are the risks of a ban?