[Release] Silkoad Mesh pk2 to fbx format data dump

07/13/2024 18:43 Daddel111#1
Hello beloved silkroad coding community,

I bring to you today parsed silkroad data into fbx format. This can easily be read in into blender. Just open blender and import fbx file.

These are only meshes:
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The total data dump of only bsr objects with animations are here:
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Have a look, post some pictures with the models and have some fun.

For an extra treat I put in Lord Yarkan as blend file with animations aswell:

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Cheers

Also if you are having fun with this and need some extra nostalgia, I added the music converted to mp3 aswell:
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07/14/2024 20:30 XectioNN1235#2
Can you explain how you get the animations?
07/15/2024 18:28 Daddel111#3
I parse the bsr file which describes the object, get the mesh from bms file and texture from bmt file. Then I create the skeleton from bsk and add the animation with the ban file.
07/15/2024 19:00 asda2story2#4
Quote:
Originally Posted by Daddel111 View Post
I parse the bsr file which describes the object, get the mesh from bms file and texture from bmt file. Then I create the skeleton from bsk and add the animation with the ban file.
He means how did you convert the animations into a format that Blender accepts? Can you share the tool or at least share the game animations so that we can use them in Blender as well?
07/16/2024 22:17 Daddel111#5
I addded a little tutorial on how to add the files to blender. Since bones have a different primary axis the following import properties must be selected when importing an fbx with bones:
[Only registered and activated users can see links. Click Here To Register...]

The total data dump of only bsr objects with animations are here:
[Only registered and activated users can see links. Click Here To Register...]

Be aware that blender crashes if there are too much animations (for example in the all animations file). Use the single animation fbx files instead then.
07/18/2024 22:12 XectioNN1235#6
Quote:
Originally Posted by Daddel111 View Post
I addded a little tutorial on how to add the files to blender. Since bones have a different primary axis the following import properties must be selected when importing an fbx with bones:
[Only registered and activated users can see links. Click Here To Register...]

The total data dump of only bsr objects with animations are here:
[Only registered and activated users can see links. Click Here To Register...]

Be aware that blender crashes if there are too much animations (for example in the all animations file). Use the single animation fbx files instead then.
dude thank you so much i appreciate it really. thank you again. i have last question. do you have effects or can you explain it how we can extract silkroad online effects?
03/20/2025 20:22 ZeonNETWORK#7
thanks for the contribution,
i have question since since I'm writing my own addon
and I'm stuck in animations
first of all
did you have a problem in creating a separate action for each ban file?
04/04/2025 02:18 momo1000momo#8
nic work pro thx allot do you hve descord i will sher some addion for blend nvm and m2 and o &o2 mype you can help to comeplit them