Co packets

04/16/2006 02:11 seniormagic#1
HEY GUYS i am a pretty noob at co packeting :P but i realy want 2 know more and let
pplz exchange knowlage ^^
and i realy want 2 know some packet codes 4 gm talk and brodcast.

ewry 1 is free 2 tell their experienses

(ps i use COPROXY and im a noob) :D
04/16/2006 02:33 The!One#2
Quote:
Originally posted by seniormagic@Apr 16 2006, 02:11
HEY GUYS i am a pretty noob at co packeting :P but i realy want 2 know more and let
pplz exchange knowlage ^^
and i realy want 2 know some packet codes 4 gm talk and brodcast.

ewry 1 is free 2 tell their experienses

(ps i use COPROXY and im a noob) :D
gmtalk and broadcast channels are blocked now, as are most if not all other hiden ones
04/16/2006 03:11 unknownone#3
EDIT: nvm, changed my mind. You can pm me about and packet structures you want.
04/16/2006 03:23 seniormagic#4
hehe nice "unknownone" i will check this out in the morning ^^
04/16/2006 11:40 S.A.L.O.M.O.N.#5
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#moved
04/16/2006 13:38 seniormagic#6
oh ok i misunderstanded now its on the right spot tywm ^^
04/16/2006 18:52 seniormagic#7
hEY guys i hawe a request is it possible getting superman on my archer i know cyclone worked but superman would be incredible good

please let me know if guys know something
04/18/2006 08:21 Doobs#8
Quote:
Originally posted by seniormagic@Apr 16 2006, 18:52
hEY guys i hawe a request is it possible getting superman on my archer i know cyclone worked but superman would be incredible good

please let me know if guys know something
No, you cant do anything like that....
01/19/2007 01:31 Newbie00#9
I made 4 jump and traced the 4 packets.

-> coordinate of jump & HEX values :
218.253 DA.FD
223 251 DF.FB
213.241 D5.F1
203.243 CB.F3

now the packets :
1c 00 f2 03 4b 4e 88 07 a6 81 19 00 da 00 fd 00 00 00 00 00 df 00 fb 00 8e 00 00 00
1c 00 f2 03 f9 a6 88 07 a6 81 19 00 df 00 fb 00 00 00 00 00 d5 00 f1 00 8e 00 00 00
1c 00 f2 03 ed dc 88 07 a6 81 19 00 d5 00 f1 00 00 00 00 00 cb 00 f3 00 8e 00 00 00
1c 00 f2 03 79 11 89 07 a6 81 19 00 cb 00 f3 00 00 00 00 00 c1 00 f4 00 8e 00 00 00

coordinates are at byte 12+13 & 14+15
1st jump = X:218 Y:253 = in HEX = X:00DA Y:00FD
1c 00 f2 03 4b 4e 88 07 a6 81 19 00 da 00 fd 00 00 00 00 00 df 00 fb 00 8e 00 00 00
Remember to invert bytes (BTW Thx to chocoman4k who posted good info there : [Only registered and activated users can see links. Click Here To Register...])

I also found that :

byte 0 & 1 = packet length (28 here)
byte 2 & 3 = Packet type (I dont know yet how many type)
byte 4 to 7 = seem to be locked on time (=126373451, 126396153, 126409965, 126423417 for the 4 jumps)
byte 8 to 11 = I'am not sure, but look like to be for the MAP


For all type of packet, byte 0 to 11 seem to respect the same structure.
I'am just starting to understand how they are structured, and wanted to share what I found out.

If someone more advanced in CO packet structure found some mistakes here, I'll be glad to be corrected.
01/19/2007 06:53 CONQUER 2.0#10
Quote:
Originally posted by seniormagic@Apr 16 2006, 17:52
hEY guys i hawe a request is it possible getting superman on my archer i know cyclone worked but superman would be incredible good

please let me know if guys know something
yes you can if you rb archer-warrior or warrior- archer


:cool:
01/19/2007 07:02 merryvillain#11
Quote:
Originally posted by CONQUER 2.0@Jan 19 2007, 06:53
yes you can if you rb archer-warrior or warrior- archer


:cool:
Not true...

Superman IRF would be ungodly broken. TQ isn't that retarded to game dynamics man. :cool: