Hi all,
I've been playing around lately with RTX Remix and injecting it into Silkroad Online. The results are quite promising, yet there is still a lot of work to do. See the two videos down below:
Since I am a 3D Artist and not really a programmer, I was curious if devs are interested in helping developing the implementation of RTX Remix further inside of Silkroad Online. The problem I am facing in particular is that RTX Remix does not quite understand the way landscape is built up, since it has layers, blending and baked lighting. The result I am getting so far is the following:
[Only registered and activated users can see links. Click Here To Register...]
Please let me know if you're interested in helping out - let's get in touch and make SRO great again - regarding graphics :)
I have made a Discord channel to chat about this project: [Only registered and activated users can see links. Click Here To Register...]
Best,
Zhion
I've been playing around lately with RTX Remix and injecting it into Silkroad Online. The results are quite promising, yet there is still a lot of work to do. See the two videos down below:
| Silkroad Online - RTX Remix Comparison | |
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| Silkroad Online - RTX Remix Gameplay | |
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Since I am a 3D Artist and not really a programmer, I was curious if devs are interested in helping developing the implementation of RTX Remix further inside of Silkroad Online. The problem I am facing in particular is that RTX Remix does not quite understand the way landscape is built up, since it has layers, blending and baked lighting. The result I am getting so far is the following:
[Only registered and activated users can see links. Click Here To Register...]
Please let me know if you're interested in helping out - let's get in touch and make SRO great again - regarding graphics :)
I have made a Discord channel to chat about this project: [Only registered and activated users can see links. Click Here To Register...]
Best,
Zhion