Hey all. I wrote a little blog post while working on my bot and playing around with elixirs: [Only registered and activated users can see links. Click Here To Register...]
Man I can relate so much, I haven't played in around 15 years what seems to be longer as I forgot how to do literally everything, I go inside my first private sro because global is impossible to join and I'm asking questions here and there and all I get hit back with is with a bunch of acronyms like I know what the f they mean and those are the ones who respond not the ones that just ignore your whole existence. I'll take that read as well and learn something again, thanks for the post!Quote:
Excellent blog. Been lurking 14 years and had to break my virginity to comment on this. Thoroughly enjoyed the read. It's a coincidence but a neat surprise that I explored a similar recursive algorithm to try and predict success rates for my current private server. Most interesting in particular was the bit about the lucky stone. I also wasn't able to find out any information about exactly what its effect was by asking around. No one seemed to know.
You said the lucky stone rate isn't in the database and is likely hard coded into the server files. Is this something private server owners can edit? In any case great work!
From dg 1 to 10, the lucky stone rate is 1%, from dg 11 whole alchemy is more complex but I think it's still 1 % there. I looked inside the coding for the alchemyQuote:
Excellent blog. Been lurking 14 years and had to break my virginity to comment on this. Thoroughly enjoyed the read. It's a coincidence but a neat surprise that I explored a similar recursive algorithm to try and predict success rates for my current private server. Most interesting in particular was the bit about the lucky stone. I also wasn't able to find out any information about exactly what its effect was by asking around. No one seemed to know.
You said the lucky stone rate isn't in the database and is likely hard coded into the server files. Is this something private server owners can edit? In any case great work!
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I'm skeptical about that.Quote:
From dg 1 to 10, the lucky stone rate is 1%, from dg 11 whole alchemy is more complex but I think it's still 1 % there. I looked inside the coding for the alchemy
Oh wow, I wondered about that. CoolQuote:
if the ratio resulted is < 100 , the luck blue added on weapon it's getting used into the calculation and removed from the item , otherwise is not getting consumed
I honestly think that how everyone should deal with their problems.Quote:
why so serious !?
With that level of knowledge, I think he might be already hired.Quote:
with the efforts written in your artical, you could simply apply for MBA and get the degree easily !
Thanks for this insight into how alchemy works behind the scenes. It's nice to see that me and others have made (mostly) correct assumptions about how the probabilities are calculated.Quote:
this is all what i found about the alchemy calculation
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enjoy
short explanation, the generated number between 0 ~ 100 is pure random,
the success ratio its based on the probability calculated in the first function by summing the ratios defined into SQL Database per each type of enhancement item, if the second item exists(powder in this case), even if the resulted ratio is 50, the chance of success is 50, fail is 50. Even if it's 60+, you still have a chance of 40% of fail, if the ratio resulted is < 100 , the luck blue added on weapon it's getting used into the calculation and removed from the item , otherwise is not getting consumed, the luck dress and premium or a luck scroll gets calculated as well... and as well gets calculated for isro files , the server event luck ratio for the items < 12 degree
so ya ..
good infoQuote:
Hey all. I wrote a little blog post while working on my bot and playing around with elixirs: [Only registered and activated users can see links. Click Here To Register...]