Info on server>client packets structure

03/18/2024 10:56 Remiliaa#1
Heyo,
been digging trough servers>client packets since they are mostly plaintext and have stuff like chat logs, combat info etc, been trying to extract the combat information from it to make a logger and have a better nw/siege data analysis than what the game offers but been having issues identifying what marks the data as a combat info/log string, I found a couple of different hex patterns that follow the players info but not sure which denotes the "x has been slayed by y from guild z" or the other way round for kills also the guild tag has an hex identifier but its not repeated in every combat string ?
If anyone has experience in it I'd love any help o/
03/21/2024 01:44 Farolly#2
All packet structures shuffling and opcodes every week with update, so even if you create valid structure today - week after this structure will be at another part of packet with another opcode.