Luckytime bug

12/22/2023 15:26 ahmedhogo#1
Hello mates,
how I can solve this problem in Redux source, when the player has luckytime skill active, he is protected I searched in the compact manager and other files in packets but I couldn't
so I searched in the original post for Redux, I fount this

Code:
Originally Posted by pro4never View Post
It's a numbering issue between StatusEffects and ClientEffects.

One is how the server handles server side information like active offense/defense buffs and one handles client side graphics. When the client uses AttachStatus it tries to attach both... in this case LuckyTime is using the enum for GM protect causing them to be immune from damage.

Just change the enum numbering and you're fine.


I'd also recommend having it stop casting lucky time when you try to use an interaction (attack/skill/etc)
but didn't understand exactly how to fix

I wish someone could help

thanks in davance
12/25/2023 15:37 ahmedhogo#2
up
12/29/2023 22:15 ahmedhogo#3
up
01/04/2024 00:39 EOS 60D#4
ctrl + c + ctrl + f = how to fix
01/04/2024 18:05 ahmedhogo#5
Believe me, I tried this