Hello all.
I would like to share a model and guide how to add new animation+models to 952 clients.
I used based 952 revo files and arabic client.
I used a CharacterMotion95Database.lua for glandu rdb tool.
Guide:
Animation has to follow naming scheme otherwise they won't work with client
Not all animation share share scheme rules.
Attack,Damage,Dead,Default,idle have own version.
example sample for this is:monstername_una_attack01_biped.naf
Walk/Run has own.
example for this is:monstername_una_walk_biped.naf
Skills has own rules.
skill have 2 sets
monstername_una_skill_a_biped.naf
or
monstername_una_skill01_biped.naf.
You can't name your monsters like "vamp_dacard",it has to be all together before _una part otherwise i won't work.
here is video example:
I would like to share a model and guide how to add new animation+models to 952 clients.
I used based 952 revo files and arabic client.
I used a CharacterMotion95Database.lua for glandu rdb tool.
Guide:
Animation has to follow naming scheme otherwise they won't work with client
Not all animation share share scheme rules.
Attack,Damage,Dead,Default,idle have own version.
example sample for this is:monstername_una_attack01_biped.naf
Walk/Run has own.
example for this is:monstername_una_walk_biped.naf
Skills has own rules.
skill have 2 sets
monstername_una_skill_a_biped.naf
or
monstername_una_skill01_biped.naf.
You can't name your monsters like "vamp_dacard",it has to be all together before _una part otherwise i won't work.
here is video example:
|
|
here is a download link
[Only registered and activated users can see links. Click Here To Register...]
special thanks to:Revo team for files,Peakz with testing,Zone with tools and guides.