[How To] What files are being used?

10/29/2023 19:35 Zarion'#1
Hello

I was wondering which files are being changed when NosTale changes from No-Event to Winter Event? (Like the whole NosVille map changes)

Would love if someone could help me out here
10/29/2023 20:10 Bejine#2
NStu - map changes, like placing snowmen
NStp - for texture changes, even if snow textures are reused from other parts, map shadows still have to be changed
NStc - grid for walkable and non-walkable cells
NostaleClientX.exe and NostaleClient.exe - snowy footsteps are hardcoded in the client's executable
NStg - might be changed if new models are added (the ones from previous events I think are not removed, so if nothing completly new was added I think it won't be changed)
NSed/NSem/NSes might also change if new animated elements are added

The most important ones would be NStu, NStp, NStc and the .exe - these will always have to be changed when replacing standard NosVille with snowy NosVille, even if it's the same as last year.
10/30/2023 08:02 Zarion'#3
Quote:
Originally Posted by Bejine View Post
NStu - map changes, like placing snowmen
NStp - for texture changes, even if snow textures are reused from other parts, map shadows still have to be changed
NStc - grid for walkable and non-walkable cells
NostaleClientX.exe and NostaleClient.exe - snowy footsteps are hardcoded in the client's executable
NStg - might be changed if new models are added (the ones from previous events I think are not removed, so if nothing completly new was added I think it won't be changed)
NSed/NSem/NSes might also change if new animated elements are added

The most important ones would be NStu, NStp, NStc and the .exe - these will always have to be changed when replacing standard NosVille with snowy NosVille, even if it's the same as last year.
Thank you so much for this precise instruction
I wish you the best mate