This thread is hilarious xD. There is misinformation on both sides, we should stick to the facts.
Quote:
Originally Posted by deejhay06
I've seen so many chars in DK3 stuck because there's a giant in their path and they can't continue to their farming spot.
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Those are certainly not UniBot users. Our pathfinding checks if the path intersects with a circle centered around giants. If so, we resend a pathfind request with that area blocked, effectively treating the giant as a big obstacle. This means it's incredibly rare to get aggroed by a giant in the first place. Also, in the case that you DO get aggroed by a giant, we have obstacle and terrain-aware flee behavior.
Demo:
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Quote:
Originally Posted by deejhay06
Okay let's talk about smoothness. UniBot has high CPU consumption; it uses around 20-40% on one client alone, meanwhile, Pory only uses 7-10%. With this data alone, you can already determine who's better.
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That is an outright lie. Here is a screenshot I took just now, running UniBot on an 11 year old Intel Xeon 2670 from 2012. LUL. barely 8.5% average usage, not cherry picked, in the middle of an AoE battle.
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To further set the record straight:
-Flying has been out for almost a month on the Scripting API. It will be integrated to the main farming script eventually.
-Azria "stuck" issues were fixed long ago.
-Darkon3 glaphan pit was also fixed long ago.
-Erons Farmer script will be free in the next few weeks.
You are mad at PenyaSeller for making baseless claims, but you are doing the same thing. At least, he's funnier.