Set StatPoints

04/04/2010 09:55 Arcо#1
Ex:
/str 45
/vit 45
/spi 45
/agi 45
04/04/2010 11:27 12tails#2
tkx : D
04/04/2010 12:04 Paralyzer[GM]#3
Simple, Basic, Good for noobs +Thanks
04/04/2010 12:05 Korvacs#4
Im supprised this isnt already in the source, its one of the first commands i write in so i can correctly test equiping without having to manually edit the database. :)
04/05/2010 04:00 Arcо#5
Quote:
Originally Posted by Korvacs View Post
Im supprised this isnt already in the source, its one of the first commands i write in so i can correctly test equiping without having to manually edit the database. :)
Just wondering what does this have to do with have to do with manually editing the database. If this command isn't there then you would have to distribute the points manually by clicking the button thingies. Nothing to do with manually editing the database. -.-
04/05/2010 04:23 PeTe Ninja#6
Quote:
Originally Posted by .Arco View Post
Just wondering what does this have to do with have to do with manually editing the database. If this command isn't there then you would have to distribute the points manually by clicking the button thingies. Nothing to do with manually editing the database. -.-
you can set statpoints by going into the database and typing them in..
04/05/2010 12:57 Arcо#7
Quote:
Originally Posted by PeTe Ninja View Post
you can set statpoints by going into the database and typing them in..
And this command is for distributing stat points instead of clicking the button multiple times.
04/05/2010 15:22 Kiyono#8
Korvacs wasn't talking about clicking the button to distribute the points but using commands to get the required attributes so he could test gear equipping.

So something like this.
Code:
 if (Cmd[0] == "/agi")
                            GC.MyChar.Agi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/spi")
                            GC.MyChar.Spi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/str")
                            GC.MyChar.Str = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/vit")
                            GC.MyChar.Vit = ushort.Parse(Cmd[1]);
04/05/2010 19:08 Arcо#9
Quote:
Originally Posted by Kiyono View Post
Korvacs wasn't talking about clicking the button to distribute the points but using commands to get the required attributes so he could test gear equipping.

So something like this.
Code:
 if (Cmd[0] == "/agi")
                            GC.MyChar.Agi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/spi")
                            GC.MyChar.Spi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/str")
                            GC.MyChar.Str = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/vit")
                            GC.MyChar.Vit = ushort.Parse(Cmd[1]);
That's what I thought he might've been talking about.
04/06/2010 00:28 Korvacs#10
Quote:
Originally Posted by .Arco View Post
Just wondering what does this have to do with have to do with manually editing the database. If this command isn't there then you would have to distribute the points manually by clicking the button thingies. Nothing to do with manually editing the database. -.-
It has everything to do with it, what you have done is exactly what i was describing, if this wasnt in then i would have to edit the database to set the values, or like you say spend forever giving myself specific values for stats, repeatedly clicking.