the problem is the algorithms are not distributed to the screen in 360 degree properly, if you cast a skill that has a length it will be casted in a short length from certain sides like 105 to 150 degree, 75 to 35 degree, 330 to 300 degree and 245 to 210 degree
and very long from the rest sides
but if you tried to shorten the rest, the above degree will be more shorter than before and vice versa..
edit:
Solved! The right approach to fix this bug is depending on constant coords like these
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and very long from the rest sides
but if you tried to shorten the rest, the above degree will be more shorter than before and vice versa..
edit:
Solved! The right approach to fix this bug is depending on constant coords like these
[Only registered and activated users can see links. Click Here To Register...]