Quote:
Originally Posted by seconb
its hard to give an estimate for banrates of private and public cheats as some are more popular than others and public/private in and of itself are vague terms. at what # of users does a private become public or public become private? a private with very few users (5 or less trusted/verified users) will basically never get detected.
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As I mentioned earlier, several factors come into play when considering the impact of detection, and these factors are not solely dependent on the number of customers a product has.
I understand your perspective, but I must point out that your assumption is not entirely accurate. To illustrate this, let's consider a straightforward example:
Lets say there are two cheats which is using same method, public cheat has 2000 users, while private cheat has only 5 users.
In this scenario, if rito becomes aware of the method and detects it, both the public cheat and the private cheat with 5 users will be detected.
as I mentioned before, what matters is how frequently these bans happens and how developers are dealt with it.
Quote:
Originally Posted by seconb
and also, you're forgetting to consider what type of cheat it is, as a public triggerbot will face far fewer detections than a public esp.
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You are right about that, since trigger bots usually does not intersect with game (talking about pixel based ones), of course it will be less likely to be detected, but not zero.
Quote:
Originally Posted by seconb
what this user seems to be searching for is something that can be used on a main account to, so anything greater than 0 bans a year is bad.
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using any cheat on the main account is certainly not a secure choice, as it can potentially result in an in-game ban. However, if the user strongly insists on doing so, it would be more advisable for them to select a product created by a knowledgeable and skilled developer, as you mentioned, and preferably one with a smaller user base.
Quote:
Originally Posted by Toxic.dll
Biggest shit i ever see, guy is saying that because he is a Public P2C
90% of the Public Cheats are ALWAYS detect, you just get delay bans
Really good private cheats dont get the same detection rate from a Public P2C lol
Also, how you calculate bans about private if you dont have any info from it ? if its really private YOU cant know the ban rate lol
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I would like to clarify that the points I'm talking about aren't related to my product. I am talking in general.
As you mentioned, the detection rate may not be 100% but around 90% for public cheats.
when calculating this percentage, I kindly request you to take into consideration number of public providers and number of private providers present in the marketplace.
While it is true that private cheats developed by "skilled" developers have lower detection rate compared to public cheats, it can also be argued that public cheats created by "skilled" developers are superior to private cheats developed by less "skilled" developers.
I want to make it clear that I am not comparing myself or my product to others in this discussion. However, I disagree with the assumption that private cheats are always the best and most reliable option.