This is a simple and small release for lotf 5017 x.x
Is just for adding a player limit to your server, so it won't crash, when there gets too many players :handsdown:
Open client.cs and search for:
under the whole code paste:
Then the players will get disconnected, when they try to login, cause the server is full.
Is a LOL code?
Is just for adding a player limit to your server, so it won't crash, when there gets too many players :handsdown:
Open client.cs and search for:
Code:
if (MyChar.MyGuild != null)
Code:
if (World.AllChars.Count >= 50 && Status != 8)
{
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL.", 2011));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL.", 2500));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL.", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!.", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!.", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!.", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!!.", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!!!.", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!!!!.", 2000));
MyChar.MyClient.Drop();
}
Is a LOL code?