So of course we all know that it is impossible to create an Itemtype for viewing +1's on the ground because +1 is server side.
Now I have been watching my counter carefully, and the number of +1's I have been getting, and heres the theory:
1> +1 Items cannot be seen on the ground, even if you were to hack into the system.
2> +1 Items are not randomly dropped in the way Refs, Uniques, Elites, & Supers are.
3> A person picks up an item that has +1. Go back in time, and get someone else to pick up the item, it will not be +1.
4> +1 Items are obtained per 1000 kills on average, give or take. (I am not sure if this has to do with monsters killed, or items picked up)
Yes so basically, picking up +1's depends on either
1> how many enemies you have killed, or
2> by how many fresh items you have picked up.
My guess is how many fresh Items, and not how many monsters.
So in theory, lets say a monster drops one weapon. There are 2 characters present, both who have yet to pick up a +1 item on the day: an archer with 1500 kills on the day and a trojan with 50 kills on the day
Scenario 1: The archer picks up the weapon, fresh from the kill, and it becomes +1
Scenario 2: The trojan picks up the weapon, fresh from the kill, and it is not +1
Therefore ->The more kills, the better the chances on picking up a +1 are, even if it is the same item
>>>The client will essentially generate the +1, and not the server.<<<
Heres my evidence:
I have spent the last few weeks concentrating on making money. My method: 10x elfape spawn in new canyon. I have been watching my kill counter closely, as well as the number of +1's I have been getting. On average, I have been picking up a +1 per 1000 elfape kills - picking up every item with the exception of pots, coats, and dresses.
Today I went and got 2000 kills, and no +1, then I saw a pair of elite boots, from a monster someone killed, and when I grabbed them, they just so happened to be +1. Right after I came back for more killing, my second Item turned out to be +1.
Thus, I grabbed 2 +1's for the 2000 kills, it all averaged out.
This has happened every single time, and has not proven me otherwise so far.
This in opposition to items with quality, there has been no indication that there is any pattern in their drop rate. They all seem to drop randomly
Why is this usefull?
For one, this will eliminate the need to pick up coats and dresses in fear that you could be missing a +1. If you do go say 4000 without a +1, the likelyhood of the next item being +1 is extremely high so you would concentrate on picking up either boots, neckies, rings, or anything with high profits.
Did this make sense to anyone?
Now I have been watching my counter carefully, and the number of +1's I have been getting, and heres the theory:
1> +1 Items cannot be seen on the ground, even if you were to hack into the system.
2> +1 Items are not randomly dropped in the way Refs, Uniques, Elites, & Supers are.
3> A person picks up an item that has +1. Go back in time, and get someone else to pick up the item, it will not be +1.
4> +1 Items are obtained per 1000 kills on average, give or take. (I am not sure if this has to do with monsters killed, or items picked up)
Yes so basically, picking up +1's depends on either
1> how many enemies you have killed, or
2> by how many fresh items you have picked up.
My guess is how many fresh Items, and not how many monsters.
So in theory, lets say a monster drops one weapon. There are 2 characters present, both who have yet to pick up a +1 item on the day: an archer with 1500 kills on the day and a trojan with 50 kills on the day
Scenario 1: The archer picks up the weapon, fresh from the kill, and it becomes +1
Scenario 2: The trojan picks up the weapon, fresh from the kill, and it is not +1
Therefore ->The more kills, the better the chances on picking up a +1 are, even if it is the same item
>>>The client will essentially generate the +1, and not the server.<<<
Heres my evidence:
I have spent the last few weeks concentrating on making money. My method: 10x elfape spawn in new canyon. I have been watching my kill counter closely, as well as the number of +1's I have been getting. On average, I have been picking up a +1 per 1000 elfape kills - picking up every item with the exception of pots, coats, and dresses.
Today I went and got 2000 kills, and no +1, then I saw a pair of elite boots, from a monster someone killed, and when I grabbed them, they just so happened to be +1. Right after I came back for more killing, my second Item turned out to be +1.
Thus, I grabbed 2 +1's for the 2000 kills, it all averaged out.
This has happened every single time, and has not proven me otherwise so far.
This in opposition to items with quality, there has been no indication that there is any pattern in their drop rate. They all seem to drop randomly
Why is this usefull?
For one, this will eliminate the need to pick up coats and dresses in fear that you could be missing a +1. If you do go say 4000 without a +1, the likelyhood of the next item being +1 is extremely high so you would concentrate on picking up either boots, neckies, rings, or anything with high profits.
Did this make sense to anyone?