[QUESTION] Scaling DDJ Textures

10/06/2022 20:43 GroundRave#1
Hello community,

I came across DaxterSoul's vSro file formats documentation, very impressive contribution from his side. I'm still new in the file conversion scene, but using his documentation I was able to convert pretty much every file to JSON in which can be used for whatever purpose. However, I wanted to try to increase texture files (ddj) in attempt of achieving higher resolution environment quality, however, changing the original texture size, say 512x256 will result in a client crash. I assumed its related to other linked files such as bmt. before digging in I thought I'd ask if anyone tried to upscale texture files? or what can it possibly be that causes the crash? What would be a good approach to achieve this?
10/07/2022 03:44 JellyBitz#2
It's more about how DDS works, textures are required to be power of two (2^X), e.g. 8x8 pixels, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, and so on.

I recommend to use DDS plugin mentioned [Only registered and activated users can see links. Click Here To Register...] which is easier, you could be able to select uncompressed format, or just going with standart DXT5.

DDJ is the same format but with some extra bytes from Joymax, just to assert dominance. :notsureif: