How can i change skill animation

07/28/2022 20:04 Adham1212121212#1
how can i make new skill animation?
07/28/2022 21:26 @$$#2
The ANI iSRO skills parameters not working directly into vsro sadly so you must add the new skill animation for the char bsr itself
07/28/2022 21:35 Adham1212121212#3
i want to make one not to put one!!
07/28/2022 21:43 @$$#4
Quote:
Originally Posted by Adham1212121212 View Post
i want to make one not to put one!!
do you have sro source code for creating a new animation ? xD
07/29/2022 04:07 JoleChow*#5
Quote:
Originally Posted by @$$ View Post
do you have sro source code for creating a new animation ? xD
And why i need sro source code to create ani , ban (animation) files ?:rolleyes:
07/29/2022 12:26 @$$#6
Quote:
Originally Posted by JoleChow* View Post
And why i need sro source code to create ani , ban (animation) files ?:rolleyes:
without the source code, it will be hard processes
07/29/2022 16:40 Adham1212121212#7
Quote:
Originally Posted by JoleChow* View Post
And why i need sro source code to create ani , ban (animation) files ?:rolleyes:
Can you help me?

Quote:
Originally Posted by @$$ View Post
without the source code, it will be hard processes
man there is alot of people dont have the source code and edited the animation and made new skills!
07/30/2022 02:07 JoleChow*#8
Quote:
Originally Posted by @$$ View Post
without the source code, it will be hard processes
pardon me!
Why i need sro_client source code to create animation ?:confused:
07/30/2022 02:58 Adham1212121212#9
If you know how can you explain it?

Quote:
Originally Posted by JoleChow* View Post
pardon me!
Why i need sro_client source code to create animation ?:confused:
If you know how, can you explain it?
07/30/2022 21:11 @$$#10
Quote:
Originally Posted by JoleChow* View Post
pardon me!
Why i need sro_client source code to create animation ?:confused:
hmm so you can make new.ban files without cloning it from isro client ?
07/30/2022 23:53 Adham1212121212#11
Quote:
Originally Posted by @$$ View Post
hmm so you can make new.ban files without cloning it from isro client ?
man if you don't have the answer dont reply in this thread it's not a fighting thread
08/19/2022 09:34 hvdnghia#12
Quote:
Originally Posted by JoleChow* View Post
pardon me!
Why i need sro_client source code to create animation ?:confused:
You need to know how the server work fine, and you can follow and DEV more by yourself. Follow the server rule first, and make your self better ani......

Mirror to mirror.
08/22/2022 03:07 leo2111#13
Quote:
Originally Posted by Adham1212121212 View Post
man if you don't have the answer dont reply in this thread it's not a fighting thread
You asked a simple question, "how to create a new animation"
but the process behind it is huge, especially without the source code.
Don't expect somebody to tell you some magic steps like click on " Create me " and it's done.

Silkroad project itself, it's a vast project, joymax had a lot of developers when they started it, each of them with their own role ( e.g c++ coders, 3D modeling etc.)

Talking about pSRO, even megamax with the source code, is not creating anything new, just recycling existing stuff because a single man, is not enough to deal with all the tasks. I'm giving him as example , because he's the only one with silkroad source code, no other reasons.

First of all, since 99,9% of silkroad devs dont't have the sro_client source code, they have to reverse the structure of the extensions, in this case
animations extension is .ban
Here is the reversed structure of .ban extension
[Only registered and activated users can see links. Click Here To Register...]

So to create a new animation, as you've asked
First step , use this reversed code to create your own tool or plugin, because joymax's original tools are not public, the devs created their own tools, therefore, not available to the public.
Once you create a plugin for blender f.e
next step would be to get some 3d modeling lessons and afterwards start creating your own animation, export it as .ban, import them to the Pk2, trigger them via skilleffects.txt and there you go: you have now your own custom animation.
Simple.
Hope it helps
Cheers!