Metin2 m_kAliveInstMap

01/15/2022 23:02 macnn50#1
Edit : Fixed
01/18/2022 14:15 macnn50#2
++++
01/26/2022 09:56 Aeryas#3
1. Get the reference on how big the entity list is ( you have the number before accessing the map pointer ) so you can do a for loop on exactly the number of things that are around you, not waste resources doing i=1, i<1000 and to not access invalid pointers;
2. Map a struct of informations so you can access their position, type etc;
3. Within the for loop then you can access a pointer of a specific entity by 4 bytes distance apart and select that entity, read it's values by the struct you've made and voila. You're externally reading them.
02/25/2022 18:18 dNk69#4
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02/25/2022 22:13 macnn50#5
there is no way i guess i don't want to do it with for i*0x4 i want to read isAliveMap completely
04/23/2022 22:13 esoterik3#6
Does anybody know the offset for gf?
04/03/2023 15:12 goldkekko#7
Does anyone know how to find m_kAliveInstMap offset after I have found CharacterManagerPointer? I have looked into all functions of CharacterManager package, but I didn't manage to find it