Metin2 SendState Flickering Problem

09/16/2021 15:26 macnn50#1
Edit : Fixed
09/16/2021 19:21 M2HL#2
i don't understand the problem, explain more clearly
09/16/2021 23:02 DeddyDroom#3
hi,

what graphiccard ?

how much fps in game? check your settings complete

open graphiccards settings and watch the panel



DeddyDroom
09/16/2021 23:10 HardDriver420#4
It seems Like a Hack :D
09/17/2021 11:50 macnn50#5
Quote:
Originally Posted by M2HL View Post
i don't understand the problem, explain more clearly
I think I explained the problem in the video, the problem is when I hack range wait, there is a flicker between the mobs as in the video and the client explodes after a while.
09/17/2021 20:06 trashepvp#6
I didn't understood a fuck of what you've said, but watching the video, you're getting re-teleported to your original position (original position = your position before you teleported to a mob to kill him). You need to teleport to the mob > kill > return to your orginal position always, or the server will re-teleport you and you will get desynced everytime.
09/18/2021 11:02 macnn50#7
Quote:
Originally Posted by trashepvp View Post
I didn't understood a fuck of what you've said, but watching the video, you're getting re-teleported to your original position (original position = your position before you teleported to a mob to kill him). You need to teleport to the mob > kill > return to your orginal position always, or the server will re-teleport you and you will get desynced everytime.
When I do as you say, the number of packets I send increases, so after a while it kicks out of the game or the client explodes.:confused:
09/19/2021 06:59 Aeryas#8
The problem is in the code itself. You're teleporting to every mob in the loop, then outside the loop you teleport back to your messed up original position which gets desynced in the loop.

I've shown you months ago what the code should look like in discord so you can get rid of asm code as well, idk why you're still struggling with workarounds. You either take 1 mob details outside the loop at a time and tp to mob - hit - tp back ( which is slow ), or you do the tp - hit - tp back inside the loop.
09/19/2021 12:10 macnn50#9
I didn't understand what it showed before, because I don't remember, but because I use rad studio, I have to use asm, now my code
tp to mob - > hit -> scan mobclosed mob <10 meter -hit -> go to original pos

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09/22/2021 00:22 ozuromo#10
Check for the distance from the Player to the Mob before doing
Code:
TeleportToLine(myPosition, mobPos);