Edit : Fixed
When I do as you say, the number of packets I send increases, so after a while it kicks out of the game or the client explodes.:confused:Quote:
I didn't understood a fuck of what you've said, but watching the video, you're getting re-teleported to your original position (original position = your position before you teleported to a mob to kill him). You need to teleport to the mob > kill > return to your orginal position always, or the server will re-teleport you and you will get desynced everytime.
TeleportToLine(myPosition, mobPos);