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Originally Posted by bimbum*
i know it silly to replace mbot , sbot but it might be useful for non bot servers also am aiming to add as much functions as i can
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the point is normal users wont be using the bot till it match their needs and tbh if i published it today next day will be in the black market...
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I've checked a few of your posts, and your stuff looks cool, so good work. However, I'll tell you what I've told a few other people who are interested in bot work:
When you have control of the server, which we do with server files, you now have a new world of opportunity in the world of bot making that just doesn't exist normally. Why do the same old things?
Using an in-game gui like that is good, but all your bot logic and packet processing (assuming it's only packet processing because it seems like no one is doing memory stuff anymore), can be on the server side of things instead. What I mean is it can be on a server-side proxy, or just a part of the network (assuming you coded in such a solution, which isn't as hard as people might think). That way, you have complete control over your bot and updates, and don't have to worry about people cracking it or reversing it, because they'll never have access to it in the first place.
The only way to really stop stuff from ending up on the black market though, would be to offer a server-sided bot server service, but that's a bit complicated and requires you to first have a fully working server-sided bot, since it'll require architecture changes, but I'm throwing the idea out there, because it is possible.
There's a lot of interesting bot ideas I have on my todo list, but I kind of feel like I need to tell people that they don't need to be constrained with how bots were made 15 years ago, back when we were all playing on Joymax's servers. A client sided bot that's built in is cool and all, but as you said, it's kinda hard to replace mbot/sbot.
Based on other reactions I've experienced myself and just posts I see on these forums, don't worry about what people have to say about what you make. Actually get people using it, and base your decisions on that. I could post some new innovative idea and prototype and maybe it's rejected by 95% of people who read the thread and reply. However, if it were used on a server, and people liked it and started talking about it, guess what, everyone else would want what they don't have, and that becomes the new fad/standard because the community deemed so.
In this case though, a traditional client side bot, even if it was built in, is too big of a hurdle to "take over" at this point in time, but you'd be ignoring my own advice in terms of not listening to what people had to say. Other than features that can only exist on a client, I just don't think the client sided bot is the right play anymore given the untapped potential with server sided stuff and all the benefits it can bring (for one, no more russian roulette as *Silverlight* said when it comes to exes, since the user wouldn't have anything new except server specific client changes, which they'd have anyways).
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Originally Posted by Ahmed0425
Catched it from my mouth (y)
Indeed, a CSRO-R version is much appreciated since these files deserve to rise and, imho, inherit as much SRO players as possible and there's no interest in these files because no free bots available and because of the lack of interest, programmers are not interested in making free bots or stuff and here we go again to the beginning of the cycle -_-
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Everyone keeps talking about CSRO-R, but what public files release are you all referring to? I myself don't mind making stuff for any SRO version or showing ways things can be done for other versions, but I only have looked at VSRO 188 because I saved them from 2011, and I know they're complete and clean. I've seen a few threads with CSRO-R files, but most stuff is either too old to exist anymore, or not the "original" release which makes trying to do stuff with them too hard because you don't know what people have done with it.