Navigator randomly changing

07/22/2021 13:15 Mitchy01#1
Do you guys know why the navigator keeps changing randomly?

Here's some screenshots from other people who have the same issue.

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We are really hoping to get an answer from you.
07/26/2021 18:26 rpg1234#2
I would start by taking a file that I know the browser works and would compare the codes between the two sources!

Edit: Look for the following CWndNavigator function in Source/__ Interface/Wndfield.cpp and Wndfield.h and compare it to a source that you know is working in the Navigator.

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sorry my bad english!
08/04/2021 08:41 Mitchy01#3
Quote:
Originally Posted by rpg1234 View Post
I would start by taking a file that I know the browser works and would compare the codes between the two sources!

Edit: Look for the following CWndNavigator function in Source/__ Interface/Wndfield.cpp and Wndfield.h and compare it to a source that you know is working in the Navigator.

------------------------------------------------
sorry my bad english!
Thanks for the reply mate

I just tried comparing the clean source where the navigator is working completely to the one that I'm using and used the the code of working navigator but I still get these random broken textures in my Minimap / Navigator.

Do you think the problem is somewhere else in the code?
08/04/2021 08:56 Tamus#4
change your madrigal map., i encounter this before
08/05/2021 17:54 Mitchy01#5
Quote:
Originally Posted by Tamus View Post
change your madrigal map., i encounter this before
Thanks for the reply mate,
Unfortunately it didn't fix the problem.

I tried using a madrigal map from a clean server / client without a navigator issue and copied the entire WdMadrigal but the same issue is still there.

I'm guessing it's really the code but I just couldn't find the main problem even though I have double and triple checked the code and compared it to the fully working navigator.

What seems to be the problem?