What the hell is wrong with you people thinking your server can handle 4000+ players? What makes you think Silkroad can support more than 4000 players? Please put an end to the spread of this cancer. You're no better than Joymax, who stated in the documents that the game can only have 3500 legitimate players plus 500 premium players. Without delving too deeply into the explanation, I'll give you an example. Hopefully, you will stop using numbers greater than 4000 on your website. Silkroad makes use of a single Shard Manager. With 3500 players, the amount of packets sent from all modules to a single shard is already very high. Assume you are running 8x game servers, and you have 1500 players in parties on your server. The shard manager will try to send 1500 party refresh packets per second, plus whatever else is queued. Please stop making your website counter more than 4000, and at the very least be truthful about something. Consider the TRSRO grand opening with 3500 players. Keep in mind that TRSRO files are compiled by visual studio 2015 x64 modules, yet the grand opening is still lagging like hell with 3500 players. Compared to vsro which are compiled by visual studio 2005 x86 single thread. yet you people still put 10,000 capacity seriously? I hope this changes things, but I doubt it.
Greetings,
MeGaMaX.
Greetings,
MeGaMaX.