[Release] Character Visual Bug

11/28/2020 20:17 GameRPoP#1
--- removed as requested ---
11/28/2020 20:39 blapanda#2
This is not a release... thus it doesn't belong here
11/28/2020 21:14 SubZero**#3
First wrong section
#HP Give an example for it

Quote:
Originally Posted by #HB View Post
Stop asking for money, this is questioning section, not a black market. It ain't even that hard to pay for...
Code:
// S->C
if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	int RefItemID = _pck.ReadInt32();
	this.PetsSummoned++;
}

else if (packet.Opcode == 0x30C8)
{
	UInt32 COSUniqueID = _pck.ReadUInt32();
	byte flag = _pck.ReadUInt8();

	if (flag == 1)
	{
		this.PetsSummoned--;
	}
}

// C->S
if (packet.Opcode == 0x70B1)
{
	if (this.PetsSummoned > 0)
	{
		this.SendNotice("You cannot open a stall while having pets summoned.");
		continue;
	}
}
You can even make it pet-type-dependent, but you will need item and character data at your filter to check.
11/28/2020 23:14 Mc-Diesel#4
Stop Man Please don't use this word again :D where is the release ? :D
at all easy to fix as the previous replay
11/28/2020 23:40 Judgelemental#5
:kekw:

I didn't know about this one. Thanks I guess
11/29/2020 04:29 PortalDark#6
#moved
11/29/2020 11:42 LegendarySouL#7
Quote:
Originally Posted by Mc-Diesel View Post
Stop Man Please don't use this word again :D where is the release ? :D
at all easy to fix as the previous replay
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