[Release] Damage Space

11/19/2020 16:35 Biogenicx#1
The code was not created by me, I am just publishing this for someone who might want.

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Navigate to: Source\_Common\2DRender.cpp

Under the function:

Code:
textPackNum->Render( &g_Neuz.m_2DRender, CPoint( (int)( fX ), (int)( fY ) ), nIndex ,(DWORD)nAlpha,fScaleX,fScaleY);
add:

Code:
#ifdef __DAMAGE_SPACE
                if ((nLength - (i + 1)) % 3 == 0 && nLength - (i + 1) != 0)
                    fX += 10;
#endif //__DAMAGE_SPACE
It should look like this:

add #define __DAMAGE_SPACE to neuz "VersionCommon.h" , compile and you're done.

Navigate to: Client\SFX and replace DmgEffect.dds & DmgEffect.inc with the download link above
Enjoy
12/24/2020 09:31 Common.H#2
Man hat sofort eine bessre übersicht.^^
02/26/2021 06:16 Tamus#3
aiming fame from the other release. :D
09/19/2024 21:06 Vltimus#4
Can someone please upload the sfx file again