Quote:
Originally Posted by kingtjinn
packet editing is that kind of thing that allows you to do everything on a game.
While i dont have experiance for this game, i have used this method in other MMORPGs and it allows you do modify stuff such as health, mana/energy, or even the currency.
you can copy your Inventory on a second Account, and so on and so on
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That is not really true, maybe in very very old games but thats it.
In new MMOPGS, you cant simply edit this things through Packets.
While there is a Method for that in some cases when critical security
holes are open ( SQL Injections ... ), you cant do it by simply adding
/ changing value through packets.
While you can Visually edit the Stats, the Server will check them
against the Database / Serverdata.
However, Packets are very useful for the following things:
1:
Automating any task ingame. Botting ( clientless if you rewrite the
Encryption and do enough Packet research), Crafting, Trading,
Scripting. Whatever you want ( Some games have Special Security like
Captchas, so Packets alone wouldnt work but i guess you can
think of a Solution for something like that ).
2:
Finding Security issues like SQL Injections, Item Dupes, EXP Bugs etc.
Packets are very useful for finding Security issues in Games.
The reason is that, if you are able to Inject your own Packets,
you can edit all Values / Strings inside Packets and therefore
test all kinda stuff. Example:
Does the Server check Skillcooldown ?
Can i sell a - Amount of my Item X ?
Can i use a Skill i dont have ?
3:
Finding useful stuff. For example...a couple of things that require
real money Items ingame, can often be used through Packets without
having the Items.
4:
Bypassing Clientside Restriction ( namechecks...Market Restriction...)