name the only badly located, help

10/02/2020 08:56 nelsonsilva47#1
Hello I have this problem, with some unique, and with some Pet. the location of the names is not correct, where should I modify, please someone help me.

here the images

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10/02/2020 11:53 mudik#2
Skilleffect
10/02/2020 13:13 Devsome#3
#moved
10/02/2020 20:05 nelsonsilva47#4
Quote:
Originally Posted by mudik View Post
Skilleffect

If I modify in Skilleffect and I can't see the change, could there be something else blocking that?
10/02/2020 21:34 #HB#5
Its not related to skilleffect, that should be something with the 3d obj files or its auto generated by the client dependent on object size and style.
10/03/2020 00:06 *Deadly#6
It actually uses skilleffect.txt

Code:
MOB_CH_YEOHA	MOB_CH_YEOHA	2.1	none	none	none	none	none	0,10,-6	hit_2_redblood	none	0	0
Change MOB_CH_YEOHA to your monster codename and put it below MOB_CH_YEOHA (2.1 is the height of the name)
10/03/2020 22:43 phL..#7
skilleffect
10/04/2020 02:08 nelsonsilva47#8
Quote:
Originally Posted by *Deadly View Post
It actually uses skilleffect.txt

Code:
MOB_CH_YEOHA	MOB_CH_YEOHA	2.1	none	none	none	none	none	0,10,-6	hit_2_redblood	none	0	0
Change MOB_CH_YEOHA to your monster codename and put it below MOB_CH_YEOHA (2.1 is the height of the name)

I tested with a normal mob and indeed it is about modifying in skilleffect.txt, I don't know if the lines are wrong for some attack Pet, because no matter how much I modify in the same way as with the mob I tested, nothing is changed when I return to load. I am sorry for my bad translation from Spanish to English. I thank everyone for their responses.
10/04/2020 13:07 *Deadly#9
Quote:
Originally Posted by nelsonsilva47 View Post
I tested with a normal mob and indeed it is about modifying in skilleffect.txt, I don't know if the lines are wrong for some attack Pet, because no matter how much I modify in the same way as with the mob I tested, nothing is changed when I return to load. I am sorry for my bad translation from Spanish to English. I thank everyone for their responses.
Code:
COS_P_FELLOW_JAGUAR_001~140	COS_P_FELLOW_JAGUAR	2.5	none	none	none	none	none	0,14,-3.6	hit_2_redblood	none	0	0
Replace COS_P_FELLOW_JAGUAR with your pet name, you can also change 001~140 to something else to control the height of each level just incase you have different scale (size) for the pet at specific level.
10/04/2020 17:22 Skedaddle!#10
Quote:
Originally Posted by #HB View Post
Its not related to skilleffect, that should be something with the 3d obj files or its auto generated by the client dependent on object size and style.
it's skilleffect related.
10/04/2020 21:44 #HB#11
Quote:
Originally Posted by Skedaddle! View Post
it's skilleffect related.
Okay maybe I'm wrong, but its just the fact that if you add a monster without skilleffect, it'll have a visible name.

So I think there has to be a part related to SRO Client.
10/04/2020 22:26 *Deadly#12
Quote:
Originally Posted by #HB View Post
Okay maybe I'm wrong, but its just the fact that if you add a monster without skilleffect, it'll have a visible name.

So I think there has to be a part related to SRO Client.
Yea, it will have a visible name but not above it, gonna be below it just like the screenshot upthere.
10/05/2020 00:22 Skedaddle!#13
Quote:
Originally Posted by #HB View Post
Okay maybe I'm wrong, but its just the fact that if you add a monster without skilleffect, it'll have a visible name.

So I think there has to be a part related to SRO Client.
Here is an example.

Code:
MOB_GOD_TOGUI_TREASUREBOX_A1	MOB_EVENT_PANDORA	3.8	none	none	none	none	none	0,14,-12	hit_2_greenblood	none	0	0
3.8 is the monster height, name gets written by this height.
10/05/2020 07:50 nelsonsilva47#14
Quote:
Originally Posted by *Deadly View Post
Code:
COS_P_FELLOW_JAGUAR_001~140	COS_P_FELLOW_JAGUAR	2.5	none	none	none	none	none	0,14,-3.6	hit_2_redblood	none	0	0
Replace COS_P_FELLOW_JAGUAR with your pet name, you can also change 001~140 to something else to control the height of each level just incase you have different scale (size) for the pet at specific level.


I did this exactly and have tried changing a few things, but nothing that works.

here is the file for you to see.


The attack Pet is the DRAGON, there are several pet that have the same problem but solving one I solve the others.

thanks for your reply

On the other hand, to finish checking that if it is modified, change the height of the CIRCUSBEAR grab pet and indeed if the change is reflected
10/05/2020 13:34 *Deadly#15
Quote:
Originally Posted by nelsonsilva47 View Post
I did this exactly and have tried changing a few things, but nothing that works.

here is the file for you to see.


The attack Pet is the DRAGON, there are several pet that have the same problem but solving one I solve the others.

thanks for your reply

On the other hand, to finish checking that if it is modified, change the height of the CIRCUSBEAR grab pet and indeed if the change is reflected
Please copy and paste the pet codename that you want to fix the name for