Also ich hab versucht mit Open Kore zu botten bin auch auf den server usw gekommen nur dann wen mein Charackter ingame is rechnet OpenKore komische routen und sagt Stuck an dem und den cords usw
hier mal meine config hab net viel geändert
ich hoffe mir kann einer helfen :?
hier mal meine config hab net viel geändert
Code:
# See the documentation for what these variables do.
# Lines that start with '#' are comments, and are ignored by Kore.
bindIp
master_name_0: Discovery Ragnarok
master_host_0 72.36.252.218
master_port_0 6901
master_version_0 00
version 0
encrypt 0
secureLogin 0
secureLogin_type 0
secureLogin_account 0
secureLogin_requestCode
XKore 1
exeName ethexe.exe
commandPrefix;
master
server Discovery Ragnarok
username xxxx
password xxxx
char 0
sex 1
ignoreInvalidLogin 0
secureAdminPassword 0
adminPassword koaxia
callSign
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoConfChange 0
autoConfChange_files
autoConfChange_min 25200
autoConfChange_seed 7200
verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
message_length_max 80
chatLangCode
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPortalDistance 0
attackUseWeapon 1
lockMap iz_dun01
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
saveMap izlu2dun
saveMap_warpToBuyOrSell 0
route_randomWalk 1
route_randomWalk_maxRouteTime 30
route_maxWarpFee
route_step 15
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# 0_onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
sitAuto_hp_lower 10
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0
shop_random 0
teleportAuto_hp 10
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_deadly 1
teleportAuto_useItem 1
teleportAuto_useSP 0
teleportAuto_allPlayers 0
teleportAuto_emptyName 1
teleportAuto_unstuck 0
# Usage:
# useSelf_skill (skill name here) {
# ...
# }
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Carrot,Banana,Sweet Potato,Red Potion {
hp <= 19
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
# Usage:
# partySkill (skill name here) {
# ...
# }
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 3
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
# Usage:
# buyAuto (item name here) {
# ...
# }
#
# Note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
distance 5
minAmount 2
maxAmount 3
}
sellAuto 1
sellAuto_npc
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
# Usage:
# getAuto (item name here) {
# ...
# }
getAuto {
minAmount
maxAmount
passive
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for "autoSwitch_shield_new_#
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# Usage:
# autoSwitch (monster name here) {
# ...
# }
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# Usage:
# equipAuto (equipment name here) {
# ...
# }
equipAuto {
def
monster
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
autoResponseOnHeal 0
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
alias_heal sp 9