OpenKore Problem

01/30/2006 15:38 Druss#1
Also ich hab versucht mit Open Kore zu botten bin auch auf den server usw gekommen nur dann wen mein Charackter ingame is rechnet OpenKore komische routen und sagt Stuck an dem und den cords usw

hier mal meine config hab net viel geändert

Code:
# See the documentation for what these variables do.
# Lines that start with '#' are comments, and are ignored by Kore.

bindIp
master_name_0: Discovery Ragnarok
master_host_0 72.36.252.218
master_port_0 6901
master_version_0 00

version 0
encrypt 0

secureLogin 0
secureLogin_type 0
secureLogin_account 0
secureLogin_requestCode

XKore 1
exeName ethexe.exe
commandPrefix&#59;

master
server Discovery Ragnarok
username xxxx
password xxxx
char 0
sex 1

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword koaxia
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange 0
autoConfChange_files
autoConfChange_min 25200
autoConfChange_seed 7200

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPortalDistance 0
attackUseWeapon 1

lockMap iz_dun01
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap izlu2dun
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 30
route_maxWarpFee
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number] 
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# 0_onAction [activate the skill only on current AI action, eg attack, move] 
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active] 
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
#  range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
#  eg: hp    <-- don't care
#  eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot {
	lvl 10
	dist 1.5
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	maxUses 0
	target_whenStatusActive
	target_whenStatusInactive
	inInventory_name
	inInventory_qty
}

sitAuto_hp_lower 10
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 10
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_deadly 1
teleportAuto_useItem 1
teleportAuto_useSP 0
teleportAuto_allPlayers 0
teleportAuto_emptyName 1
teleportAuto_unstuck 0

# Usage:
# useSelf_skill (skill name here) {
# ...
# }
useSelf_skill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory_name
	inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Carrot,Banana,Sweet Potato,Red Potion {
	hp <= 19
	sp
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory_name
	inInventory_qty
}

# Usage:
# partySkill (skill name here) {
# ...
# }
partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	target
	target_hp
	target_whenStatusActive
	target_whenStatusInactive
	target_timeout 0
	inInventory_name
	inInventory_qty
}

itemsTakeAuto 3
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48

# Usage:
# buyAuto (item name here) {
# ...
# }
#
# Note:
#  location based NPC format is supported, format: map x y
#  where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
#  eg: storageAuto_npc alberta 113 60
#

buyAuto {
	npc
	distance 5
	minAmount 2
	maxAmount 3
}

sellAuto 1
sellAuto_npc
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps

# Usage:
# getAuto (item name here) {
# ...
# }
getAuto {
	minAmount
	maxAmount
	passive
}

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
# NOTE: In the case of two handed weapons, or no Shield, 
#    duplicate the weapon name for "autoSwitch_shield_new_#

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# Usage:
# autoSwitch (monster name here) {
# ...
# }
autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}

# Usage:
# equipAuto (equipment name here) {
# ...
# }
equipAuto {
	def
	monster
	skills
	weight 0
	whileSitting 0
	onTeleport 0
	hp
	sp
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory_name
	inInventory_qty
}

autoResponseOnHeal 0
autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0

alias_heal sp 9
ich hoffe mir kann einer helfen :?