Unique Target

08/11/2020 22:49 C0smo#1
Hello, who want to add to the game can use. Everything necessary is included in the content.

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08/11/2020 23:17 JellyBitz#2
This method is about overriding "Short Sight" bad status (It decrease the casting range) ..
Adding it to the specified mob skills with 100% chance, for 5 seconds.
The debuff is being effect, only changed visual.

The issue here, it's you are messing up 1 bad status of about 26 bad status that client knows.
Also the warlock can cast this 100% chance debuff, then you have deal with that issue over there.

I was checking client files a while ago and this was one of this stuff I was looking to do.
I didn't find a simple way to do it:

It's a long way to do it and it's not a copy and paste stuff as many wants.
Adding the effect on every unique on every attack he made... some of them even have like 6 attacks.

So.. that's being said. The filter client (DLL) it's the best way to add the desired loop effect by creating a skill with duration aka buff and fake the client (self injection) with that buff everytime an unique cast attacking skills to any target.
08/11/2020 23:29 CrimsonFace#3
Quote:
Originally Posted by JellyBitz View Post
This method is about overriding "Short Sight" bad status (It decrease the casting range) ..
Adding it to the specified mob skills with 100% chance, for 5 seconds.
The debuff is being effect only changed visual.

The issue here, it's you are messing up 1 bad status of about 26 bad status that client knows.
Also the warlock can cast this 100% chance debuff, then you have deal with that issue over there.

I was checking client files a while ago and this was one of this stuff I was looking to do.
I didn't find a simple way to do it:
[Only registered and activated users can see links. Click Here To Register...]

It's a long way to do it and it's not a copy and paste stuff as many wants.
Adding the effect on every unique on every attack he made..

So.. that's being said. The filter it's the best way to add the desired loop effect by creating a skill with duration aka buff and fake the client with that buff everytime an unique cast skills.
I've been thinking of a proper way to implement it in gameserver.exe instead of filter /client.dll but couldn't get my mind clear to any hint
08/11/2020 23:47 Chigako#4
Quote:
Originally Posted by CrimsonFace View Post
I've been thinking of a proper way to implement it in gameserver.exe instead of filter /client.dll but couldn't get my mind clear to any hint
There is aggro list in gs, have you tried using it?
08/12/2020 06:51 #HB#5
I do suggest doing it through client as @[Only registered and activated users can see links. Click Here To Register...] mentioned, there's no absolute server side need.

Quote:
Originally Posted by Chigako View Post
There is aggro list in gs, have you tried using it?
You said that like 5 times before in different threads, and list you're talking about isn't even related to current topic.

Please, just shut up..
08/14/2020 14:06 irockalone#6
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sorry, downloaded the file and my name was there, anyway you have to disable the Short sight skill from the warlock build to dodge any issues using this query
Quote:
delete from _Charskill where SkillID IN(Select ID from _refskill where Basic_Code like '%SKILL_EU_WARLOCK_CONFUSIONA_RANGE_A%')
Quote:
update _refskill set Service = '0' where Basic_code like '%SKILL_EU_WARLOCK_CONFUSIONA_RANGE_A%'
08/14/2020 22:12 WolfgangNeverDie#7
You should using DOT effect (warlock skill) without effect/debuff or add effect to Uniques Skill like @JellyBitz which's better.