[Request] CFlyff Waterfall SFX

07/16/2020 13:09 Offspringfan1234#1
Hey I was just wondering if a new SFX system is required for this sfx (I saw them originally on KindomFlyff).
And maybe it got released in the past and if not maybe someone has ideas how to implement it into Flyff? Do you have to rework the whole sfx system for it?Is it even sfx or is it dynamically flowing over the objects?

Thanks in advance!

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07/16/2020 16:02 netHoxInc#2
From my rememberings when i once been working as a map editor, there's sfx objects in the editor. So i just assume you can implement it the same way as those and just place them on ur map and adjust their sizes to fit into your environment.

Doesnt really sound like something new to me^^
07/18/2020 19:34 Offspringfan1234#3
The point is that they float around other objects. Its like an actual physical calculation of the water flow by collision and acceleration due to gravity and the ground's slope.
At least thats what I think
07/23/2020 06:23 netHoxInc#4
As long as you dont know for sure, i would assume its just different sfx for different waterfalls.

Of course you could be right but i just think flyff wont add new source codes just for rundering a waterfall sfx