Problem with aimbot

06/28/2020 23:17 lionwar12#1
I use Aimbot Pointer with offsets but it's make my HP ZERO
AND Fire Not Good so any help ?
06/29/2020 13:23 HoolyHackss#2
Quote:
Originally Posted by lionwar12 View Post
I use Aimbot Pointer with offsets but it's make my HP ZERO
AND Fire Not Good so any help ?
Hello, for fix the 0HP problem, you need to make something like this:

When you are in game & in selection of weapons => make wolfkills [OFF] value, and when you have select your weapon, then make wolfkills [ON] value.

and about the fire not good, you need to find one pointer that will correct your bullet. (I have it, but i need to update it).
06/29/2020 22:07 lionwar12#3
Quote:
Originally Posted by HoolyHackss View Post
Hello, for fix the 0HP problem, you need to make something like this:

When you are in game & in selection of weapons => make wolfkills [OFF] value, and when you have select your weapon, then make wolfkills [ON] value.

and about the fire not good, you need to find one pointer that will correct your bullet. (I have it, but i need to update it).
I use this to correct fire :
obj23EB.tmp+21AEB
obj23EB.tmp+CE7CD

but how can i know if the weapon selected or not !
Pointer or what ?

Quote:
Originally Posted by HoolyHackss View Post
Hello, for fix the 0HP problem, you need to make something like this:

When you are in game & in selection of weapons => make wolfkills [OFF] value, and when you have select your weapon, then make wolfkills [ON] value.

and about the fire not good, you need to find one pointer that will correct your bullet. (I have it, but i need to update it).
Ok i will make if " W " Key pressed then active aimbot because player can't walk without select weapon so i will try some methods thx bro
06/30/2020 01:28 HoolyHackss#4
Quote:
Originally Posted by lionwar12 View Post
I use this to correct fire :
obj23EB.tmp+21AEB
obj23EB.tmp+CE7CD

but how can i know if the weapon selected or not !
Pointer or what ?



Ok i will make if " W " Key pressed then active aimbot because player can't walk without select weapon so i will try some methods thx bro
Yeah as you want, or just find pointer that lets you know if you are in selection of weapon or no, searching by unknown initial value, changed, unchanged etc..
07/01/2020 19:45 lionwar12#5
Quote:
Originally Posted by HoolyHackss View Post
Hello, for fix the 0HP problem, you need to make something like this:

When you are in game & in selection of weapons => make wolfkills [OFF] value, and when you have select your weapon, then make wolfkills [ON] value.

and about the fire not good, you need to find one pointer that will correct your bullet. (I have it, but i need to update it).
Quote:
Originally Posted by HoolyHackss View Post
Yeah as you want, or just find pointer that lets you know if you are in selection of weapon or no, searching by unknown initial value, changed, unchanged etc..
Yub thanks bro :D
07/01/2020 21:48 Vexallus#6
lol this method is pretty old but, just use the "Current Equipped" Pointer, which gives 1 if u are a wolf, 0 if u have no weapons, and a weapon code if u are using a weapon, thats the easiest way out there.

although why bother yourself with this, when you can simply find the main pointer for the wolf kill
(Tip: Dissect data struct between the obj pointers u have)
08/09/2022 17:49 lionwar12#7
Quote:
Originally Posted by Vexallus View Post
lol this method is pretty old but, just use the "Current Equipped" Pointer, which gives 1 if u are a wolf, 0 if u have no weapons, and a weapon code if u are using a weapon, thats the easiest way out there.

although why bother yourself with this, when you can simply find the main pointer for the wolf kill
(Tip: Dissect data struct between the obj pointers u have)
thanks man