[HELP] Archer Promotion is bugged...

03/02/2010 23:30 ztcjsa#1
I am using a version of korolos 5165 source. All of the promotions work, BESIDES archer promotion.. Once I get to eagle archer the Promotion=fail.
If anyone has a code or something along those lines I would appreciate it.

Thank you,

ztcjsa
03/02/2010 23:31 Arcо#2
Because you need 5 eux ores, the npc just fails to mention it.
03/02/2010 23:32 ztcjsa#3
Wow Arco, your a beast. I completely forgot lols. Thank you.
03/02/2010 23:33 Arcо#4
Quote:
Originally Posted by ztcjsa View Post
Wow Arco, your a beast. I completely forgot lols. Thank you.
Lol no problem.
Anymore problems don't hesitate to ask, as long as you don't post 342 threads a day asking for help.
03/02/2010 23:34 ztcjsa#5
Haha, Alright. Sounds good Arco. and Ill make sure to ask you for help in the future.
03/02/2010 23:39 -NewDawn-#6
Quote:
Originally Posted by .Arco View Post
Lol no problem.
Anymore problems don't hesitate to ask, as long as you don't post 342 threads a day asking for help.
Lol, Decker =P
03/02/2010 23:46 .Ocularis#7
You could use this, this is my own archer promo npc... sorta.
I just made it sprechen englisch and I added the req'd mats for promo and where to get them. ;-;

It gives you 8,000 cps when you promote.
It's clean, it's english, and it's friendly.
It will tell you what you need to promote and where+how to get the ores.
PHP Code:
                            #region ArcherGod
                            
case 400:
                                {
                                    if (
GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45 && Control == 0)
                                    {
                                        
GC.AddSend(Packets.NPCSay("Hello " GC.MyChar.Name ", I have been appointed to be your instructer.\nAre you ready for your for training?"));
                                        
GC.AddSend(Packets.NPCLink("Yes, I am ready for my promotion."1));
                                        
GC.AddSend(Packets.NPCLink("Teach me new skills master."2));
                                        
GC.AddSend(Packets.NPCLink("No, I just like talking to you."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    
#region Promote
                                    
else if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
                                    {
                                        if (
GC.MyChar.Job <= 44 && (Control == || Control == 10))
                                        {
                                            if (
Control == 1)
                                            {
                                                
GC.AddSend(Packets.NPCSay("You need to be level " GC.MyChar.LevReqForPromote " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job 1)).ToString() + "\n"));
                                                if (
GC.MyChar.Job == 41)
                                                    
GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without 5 Euxenite Ores\nPlease be sure you have one in your inventory before continuing\n"));
                                                if (
GC.MyChar.Job == 42)
                                                    
GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without a Emerald\nPlease be sure you have one in your inventory before continuing\n"));
                                                else if (
GC.MyChar.Job == 43)
                                                    
GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without a Meteor\nPlease be sure you have one in your inventory before continuing\n"));
                                                else if (
GC.MyChar.Job == 44)
                                                    
GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without a MoonBox\nPlease be sure you have one in your inventory before continuing\n"));
                                                
GC.AddSend(Packets.NPCSay("You will get 8,000 CPs on completion of your promotion."));
                                                
GC.AddSend(Packets.NPCLink("I'm ready, Promote me."10));
                                                
GC.AddSend(Packets.NPCLink("Forget it."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (
Control == 10)
                                            {
                                                if (
GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    
byte Need 1;
                                                    
uint ID GC.MyChar.PromoteItems;
                                                    if (
ID == 1072031Need 5;
                                                    if (
GC.MyChar.InventoryContains(IDNeed) || ID == 1)
                                                    {
                                                        for (
byte i 0Needi++)
                                                            
GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        
GC.MyChar.Job++;
                                                        
GC.MyChar.CPs += 8000;

                                                        
GC.AddSend(Packets.NPCSay("Congratulations! You are now a " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + "\nI have given you what I promised also.\n8,000 CPs."));
                                                        
GC.AddSend(Packets.NPCLink("Thank you."255));
                                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        
GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        
GC.AddSend(Packets.NPCSay("You must bring me "));
                                                        if (
GC.MyChar.Job == 41)
                                                            
GC.AddSend(Packets.NPCSay("5 Euxenite Ores before you can continue with your promotion."));
                                                        else if (
GC.MyChar.Job == 42)
                                                            
GC.AddSend(Packets.NPCSay("a Emerald before you can continue with your promotion."));
                                                        else if (
GC.MyChar.Job == 43)
                                                            
GC.AddSend(Packets.NPCSay("a Meteor before you can continue with your promotion."));
                                                        else if (
GC.MyChar.Job == 44)
                                                            
GC.AddSend(Packets.NPCSay("a MoonBox before you can continue with your promotion."));
                                                        if (
GC.MyChar.Job == 41)
                                                            
GC.AddSend(Packets.NPCLink("Where can I find the ores?"96));
                                                        
GC.AddSend(Packets.NPCLink("Alright."255));
                                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        
GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    
GC.AddSend(Packets.NPCSay("You are not qualified for the promotion yet.\nYour level is too low."));
                                                    
GC.AddSend(Packets.NPCLink("I see."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (
Control == || Control == 10)
                                        {
                                            
GC.AddSend(Packets.NPCSay("You have already been promoted to ArcherMaster.\nYou cannot be promoted any further."));
                                            
GC.AddSend(Packets.NPCLink("I see."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (
Control == 96)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Grab a Pick Axe from the Storekeeper in Twin City.\nThen head to the Mine Cave.\nTalk to the Twin City Conductress to get there. "));
                                            
GC.AddSend(Packets.NPCLink("Thanks,"255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    
#endregion
                                    #region Skill
                                        
else if (Control == 2)
                                        {
                                            
GC.AddSend(Packets.NPCSay("What would you like to learn my apprentice?"));
                                            
ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            if (
Skills.Count 8)
                                            {
                                                for (
byte i 0Skills.Counti++)
                                                    
GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 i)));
                                            }
                                            else
                                            {
                                                for (
byte i 07i++)
                                                    
GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 i)));
                                                
GC.AddSend(Packets.NPCLink("Next"100));
                                            }
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (
Control == 100)
                                        {
                                            
GC.AddSend(Packets.NPCSay("What would you like to learn my apprentice?"));
                                            
ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            for (
byte i 7Skills.Counti++)
                                                
GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 i)));
                                            
GC.AddSend(Packets.NPCLink("Previous"2));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (
Control >= 20 && Control <= 34)
                                        {
                                            
ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            
SkillLearn S = (SkillLearn)Skills[(byte)(Control 20)];
                                            if (
GC.MyChar.Level >= S.LevelReq)
                                                
GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("Your level does not satisfy the requirement of the skill."));
                                                
GC.AddSend(Packets.NPCLink("I see."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    
#endregion
                                    
else
                                    {
                                        
GC.AddSend(Packets.NPCSay("Hello " GC.MyChar.Name ", I am the Archer instructor. \nI teach thoes who have chosen to be a Archer.\nBut you're not a Archer, therfor I cannot train you.\nGo find your trainer. He or she is around he somewhere."));
                                        
GC.AddSend(Packets.NPCLink("Alright."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            
#endregion 
03/03/2010 00:19 LegalConquer#8
or just find what it says the got to remove item, 5 or something like that how many of the ores it takes and change it to 0 :) simple.
03/03/2010 00:29 Øblivion#9
Quote:
Originally Posted by -NewDawn- View Post
Lol, Decker =P
What was the point of saying that?
All you did is spam this thread
03/03/2010 01:00 salem rey#10
hehehehhe, when i first play it then i play archer i have that problem too, i thought it was an error. and its not :D