[Realise] Selecting a champion script

06/16/2020 17:16 kssbikini#1
Before we talk about how to make it work, take a look at the script, it works perfectly when you setup a few objects and coordiantes. I'm sure that this isn't any new for some.

It's going to accept the game, ban a champion and select a chempion.

It's working with AC Tool 5.4.0

06/21/2020 01:21 Lucifxrd#2
vounch
06/21/2020 01:53 CirusEB#3
You could do the same thing with 10% the amount of code and need to setup stuff if you used lcu
06/23/2020 09:44 kssbikini#4
Quote:
Originally Posted by CirusEB View Post
You could do the same thing with 10% the amount of code and need to setup stuff if you used lcu
I'm not sure what do you mean... Like there are lots on unnecessary stuff?
06/23/2020 09:51 Melli-#5
Quote:
Originally Posted by kssbikini View Post
I'm not sure what do you mean... Like there are lots on unnecessary stuff?
Yes. The LCU is an interface to communicate via the League Client and your code directly with requests. It doesn't need any clicks, is faster, more reliable than your code is. It doesn't depends on the desktop resolution and doesn't need any setup, like your code needs.

It's a "ok" release, for you to train, but it's not really helpfull for other guys, since the LCU is faster and better.

I am a bit sad that @[Only registered and activated users can see links. Click Here To Register...] is writing here some point (with LCU) and doesn't explain, what the LCU is.

Indirectly documentation:
[Only registered and activated users can see links. Click Here To Register...]

You should use "RiftExplorer" to test the stuff, and C# with HTTPWebRequests, to do the stuff. If you need any help, feel free to hit me up.

If you have no clue about HTTPWebRequests, it's ok. The part with the LCU would be a next step, to learn a bit more about the League Client and it's communication, and to improve your coding skills.
06/23/2020 23:28 LeagueAddons#6
Good job kssbikini! :)
10/29/2023 14:41 kssbikini#7
Quote:
Originally Posted by Melli- View Post
Yes. The LCU is an interface to communicate via the League Client and your code directly with requests. It doesn't need any clicks, is faster, more reliable than your code is. It doesn't depends on the desktop resolution and doesn't need any setup, like your code needs.

It's a "ok" release, for you to train, but it's not really helpfull for other guys, since the LCU is faster and better.

I am a bit sad that @[Only registered and activated users can see links. Click Here To Register...] is writing here some point (with LCU) and doesn't explain, what the LCU is.

Indirectly documentation:
[Only registered and activated users can see links. Click Here To Register...]

You should use "RiftExplorer" to test the stuff, and C# with HTTPWebRequests, to do the stuff. If you need any help, feel free to hit me up.

If you have no clue about HTTPWebRequests, it's ok. The part with the LCU would be a next step, to learn a bit more about the League Client and it's communication, and to improve your coding skills.
Aa -- a -- I don't get getting the code like that, I always used to do a script with a clicker... -- The lessons on the internet were greatly understanable and poor...