anyone knows why when i import a new object to the game the uvmap is fucked up like this?
i tired every thing
im using blender to view the object, converting it to .obj including the UVs then convert .obj to .bms using the BMS model converter, but when i add it to the game the UV is messed up like this
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i tired every thing
im using blender to view the object, converting it to .obj including the UVs then convert .obj to .bms using the BMS model converter, but when i add it to the game the UV is messed up like this
[Only registered and activated users can see links. Click Here To Register...]