Moverrender.cpp
Code:
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __3RD_LEGEND16
}
//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1
#ifdef __REBIRTH
CString strPath;
CTexture* pTexture;
if( m_nReb > NULL )
{
if( m_nReb < 3 )
strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
else
if( m_nReb > 2 && m_nReb < 5 )
strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
else
if( m_nReb > 4 && m_nReb < 7 )
strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
else
if( m_nReb > 6 && m_nReb < 9 )
strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
else
if( m_nReb > 8 && m_nReb < 11 )
strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
else
if( m_nReb > 10 && m_nReb < 13 )
strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
else
if( m_nReb > 12 && m_nReb < 15 )
strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
else
if( m_nReb > 14 && m_nReb < 17 )
strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
else
if( m_nReb > 16 && m_nReb < 19 )
strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
else
if( m_nReb > 18 && m_nReb < 21 )
strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
else
if( m_nReb > 20 && m_nReb < 23 )
strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
else
if( m_nReb > 22 && m_nReb < 25 )
strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
else
if( m_nReb > 24 && m_nReb < 27 )
strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
else
if( m_nReb > 26 && m_nReb < 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
else
if( m_nReb >= 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
if( pTexture != NULL )
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __REBIRTH
if( pGuild && bSkip == FALSE )
{
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
#if __VER < 8 // __S8_PK
KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
if( pKarmaProp )
dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK