2 Questions

02/27/2010 18:11 Decker_#1
1.) What is the Mob called in discity?

2.) Can you explain the meaning of all of these numbers and names in mobinfos.txt?
Code:
1 Pheasant 1 104 1 33 0 0 0 5 6 1 36 2 True 2 1 50 1000 12 True
02/27/2010 18:35 PeTe Ninja#2
isn't this like the fifth time u asked for the explanation
02/27/2010 21:58 xScott#3
Code:
            [B]MobID[/B] = int.Parse(Info[0]);
            [B]Name[/B] = Info[1];
            [B]Type[/B] = (MobBehaveour)byte.Parse(Info[2]);
            [B]Mesh [/B]= ushort.Parse(Info[3]);
            [B]Level[/B] = byte.Parse(Info[4]);
            [B]MaxHP[/B] = uint.Parse(Info[5]);
           [B] Defense [/B]= ushort.Parse(Info[6]);
            [B]MDef[/B] = ushort.Parse(Info[7]);
            [B]MAttack[/B] = ushort.Parse(Info[8]);
            [B]MinAttack[/B] = ushort.Parse(Info[9]);
            [B]MaxAttack[/B] = ushort.Parse(Info[10]);
            [B]DmgReduceTimes[/B] = byte.Parse(Info[11]);
            [B]Dodge[/B] = byte.Parse(Info[12]);
            [B]AtkType[/B] = (AttackType)byte.Parse(Info[13]);
i believe thats right, its in the source