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Thanks. Now I can do ez an own orbwalker xDQuote:
So lately alot of new orbwalkers came out and almost every single one is reading the attack speed from the screen. But this method got various problems like adapting to different resolutions, being slow or being very cpu intensive at high refresh rates or sometimes straight up not working.
So while testing out some stuff i found a new method to detect attack speed (or any other stat ) without reading it from the screen or reading the memory. You can get all your ingame stats via the riot api.
When ur ingame you can open up "127.0.0.1:2999/liveclientdata/allgamedata" in your browser.
This will give you a list of almost every stat ingame like attack speed , ad ,ap , gold , spell lvls etc without reading the clients memory or interfering with riots anti cheat while also being alot faster and way more stable than reading it from the screen.
With some basic knowledge you should easily be able to scrape this data and use it in an orbwalker / bot and so on.
It pretty much refreshes in real time. Atleast when i wrote a little program that outputs the atk speed there seems to be no delay.Quote:
What is the refresh rate of this data tho
+ seems like its loading infinitely, im currently in a practice tool game
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practice tool isnt the issue i tried in ranked and normal both same results. something else we missingQuote:
What is the refresh rate of this data tho
+ seems like its loading infinitely, im currently in a practice tool game
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what browser are you using if you dont mind me askingQuote:
Hmm tbh im not sure, when ur not ingame it isnt supposed to work but when your ingame it should work without any loading, maybe try to different browser or something. For me atleast it always worked
works with your tool but still wont display in browser. anyway that is my "problem" to solve. thanks for letting us knowQuote:
This is the code i wrote to simply output the atk speed. Maybe try to compile it and see if it works. (Start it once your ingame or it will crash )