Quote:
Originally Posted by Der Moench
I sent you the beginning of the code where the user data theft begins. I will not prescribe detailed instructions on how to do this, because attackers will see this method and start using it, you must understand this.
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Let us just say it does grab a character name, email address, and password. Fine that can be hidden fairly well in asm, hooks,etc. However these information is worthless unless the attacker can get ahold of it. The ways to get the information out of the client would be through in game chat, REST API, winsock socket. Just glancing through it i don't see any reference to those and can easily run it with wireshark to check for outgoing traffic and if paranoid can disable the chat hooks.
I would like to see actual evidence not a function hook that is nearly identical with no calls to windows api needed or autoit apis for outside communication.