Florensia Packet Decryption

01/08/2020 17:15 ~Zathcore~#1
Hi guys,

so im currently tryin to create a server emulator. But just for educational uses (to see how far I get). So if there is something useful coming out I will definitly share it on github or so.

My biggest problem is the de/encryption of the packet data. I have a little knowledge about OllyDBG and x64dbg. So my first attempt was wireshark there i sniffed the login packet. Then I tried xor with 0xFF (thats the old encryption) which seems not to work. After that I used google and found out that I could find the place where data will be sent with OllyDBG. Because before it will be sent there must somewhere be a encryption method. But I have no idea how to get to that point.

Maybe someone could help me with this problem or know the encryption algorithm and key?

My other idea was to use an older version of Florensia, but with a missing server I would have to take a look in OllyDBG to see what the client needs. And I think this is way more difficult.

Thanks.
04/09/2020 20:16 FlorensiaNeedHack#2
Hi, are you still on florensia?
I am looking for a hack to duplicate objects or others, can you help me?

Your project is great but I quickly got discouraged, I don't have the skills in this matter
05/03/2020 01:09 rlnss#3
Hey, you already try this [Only registered and activated users can see links. Click Here To Register...]? This tool may be useful for you.
05/14/2020 12:03 Heitanio#4
Quote:
Originally Posted by ~Zathcore~ View Post
Hi guys,

so im currently tryin to create a server emulator. But just for educational uses (to see how far I get). So if there is something useful coming out I will definitly share it on github or so.

My biggest problem is the de/encryption of the packet data. I have a little knowledge about OllyDBG and x64dbg. So my first attempt was wireshark there i sniffed the login packet. Then I tried xor with 0xFF (thats the old encryption) which seems not to work. After that I used google and found out that I could find the place where data will be sent with OllyDBG. Because before it will be sent there must somewhere be a encryption method. But I have no idea how to get to that point.

Maybe someone could help me with this problem or know the encryption algorithm and key?

My other idea was to use an older version of Florensia, but with a missing server I would have to take a look in OllyDBG to see what the client needs. And I think this is way more difficult.

Thanks.
Is there any news on this project? :o
04/12/2021 10:28 2021#5
se murio intentandolo