[Request] 9dragons source partial or full

01/05/2020 11:41 saweet#1
Hello friends, long time no see.

I'm looking for server and client source preferably newer and/or more complete than Hexpor's. I don't care if it compiles since I won't use them to run a server. You can even delete a bunch of files so it can't. I only care about the network code and associated headers being intact for the client, each service (DS, LS, etc.), and if you have a compiled client with its data files that'd be a bonus.

You might be asking then what I intend to do with them. I have some older projects spanning between 2008 and 2013 that I want to polish up since back when I made them it was all reverse engineered. There are many parts that were never fully understood, and I have lots of numbers and identifiers that have no meaning.

Thanks so much, please PM me if you want to share. And no, I'm not back, but it's nice to see you all! I still lurk from time to time to see what's going on ;)
01/05/2020 17:44 annoyinglyUgly#2
Wow saweet good to see you being active.
01/06/2020 03:42 12sky2Server#3
no new server source. only client source.
01/06/2020 10:42 MontanaTT#4
Quote:
Originally Posted by saweet View Post
Hello friends, long time no see.

I'm looking for server and client source preferably newer and/or more complete than Hexpor's. I don't care if it compiles since I won't use them to run a server. You can even delete a bunch of files so it can't. I only care about the network code and associated headers being intact for the client, each service (DS, LS, etc.), and if you have a compiled client with its data files that'd be a bonus.

You might be asking then what I intend to do with them. I have some older projects spanning between 2008 and 2013 that I want to polish up since back when I made them it was all reverse engineered. There are many parts that were never fully understood, and I have lots of numbers and identifiers that have no meaning.

Thanks so much, please PM me if you want to share. And no, I'm not back, but it's nice to see you all! I still lurk from time to time to see what's going on ;)
Hi saweet. Great to see you checking in again.
I think @[Only registered and activated users can see links. Click Here To Register...] and @[Only registered and activated users can see links. Click Here To Register...] are very up to date regarding the publicly available sources and their state.
01/06/2020 15:09 saweet#5
Quote:
Originally Posted by MontanaTT View Post
Hi saweet. Great to see you checking in again.
I think @[Only registered and activated users can see links. Click Here To Register...] and @[Only registered and activated users can see links. Click Here To Register...] are very up to date regarding the publicly available sources and their state.
Thanks buddy, nice to see you're still around
01/08/2020 12:59 bog18dy#6
Hi there, good to see you're still checking out this forum.

[Only registered and activated users can see links. Click Here To Register...]

The old packet structures are publicly available in the client(2009), nothing new besides that.

There were newer packet structures in a nonpublic 2013(2015?) source code that we don't have access to, if that's what you mean by networking.

The GS (NDserver) source from 2009 is quite in a bad state and not worth touching unless you wanna deal with unmaintainable, buggy code.

What we will be doing on 1.0 will be to recode the server side based on some analysis of the newer packets (not that many new ones btw) and a more modern/easier/more maintainable framework based on .NET.
01/08/2020 14:28 saweet#7
Quote:
Originally Posted by bog18dy View Post
[Only registered and activated users can see links. Click Here To Register...]
This is the one I've checked out back when it was released, but it's missing several packets that I have logged all the way back to CLTB in 2008 and D9 so I've always considered it incomplete
01/08/2020 15:54 bog18dy#8
Quote:
Originally Posted by saweet View Post
This is the one I've checked out back when it was released, but it's missing several packets that I have logged all the way back to CLTB in 2008 and D9 so I've always considered it incomplete
Afaik, the client side misses packets related to GM commands, anything besides that you know is missing ?
01/09/2020 07:36 12sky2Server#9
like this one?[Only registered and activated users can see links. Click Here To Register...][Only registered and activated users can see links. Click Here To Register...]
01/09/2020 10:14 busman300#10
idk why u still scamming ppl 12 sky
01/09/2020 14:21 saweet#11
Quote:
Originally Posted by 12sky2Server View Post
like this one?[Only registered and activated users can see links. Click Here To Register...][Only registered and activated users can see links. Click Here To Register...]
If you have it share it, if not we're both wasting our time.
01/10/2020 04:01 12sky2Server#12
like i said...i only have client source... @[Only registered and activated users can see links. Click Here To Register...],plz pay attention to your words
01/10/2020 12:55 annoyinglyUgly#13
Quote:
Originally Posted by 12sky2Server View Post
like i said...i only have client source... @[Only registered and activated users can see links. Click Here To Register...],plz pay attention to your words
Why did you act like you had the server source too then? Why did you post a picture of it like you had it?
01/10/2020 13:20 xtJamie#14
#trying to be relevant.

Welcome back Saweet. How's life treating you?
01/11/2020 13:50 annoyinglyUgly#15
I love how we turn every thread into totally off topic all the goddamn time.