Question,

02/24/2010 01:02 -Shunsui-#1
Hmmz Zor How come this isnt working ?

Code:
if (Features.GuildWars.Ocupado == true)
                    {
                        Game.Character J = Game.World.CharacterFromName(User.Enemigo);

                        int InMap = 0;

                        foreach (DictionaryEntry DE in World.H_Chars)
                        {
                            Character Entity = (Character)DE.Value;

                            if (Entity.Loc.Map == 1707)
                            {
                                InMap++;
                            }
                            if (InMap == 1 || InMap >= 3)
                            {
                                J.Teleport(1002, 406, 400);
                                User.Teleport(1002, 399, 400);
                                User.Protection = false;
                                J.Protection = false;
                                User.Luchando = false;
                                J.Luchando = false;
                                User.PkPuntos = 0;
                                J.PkPuntos = 0;
                                User.Enemigo = "";
                                J.Enemigo = "";
                                User.CPs += User.Apuesta;
                                J.CPs -= User.Apuesta;
                                Features.GuildWars.Ocupado = false;

                                User.MyClient.LocalMessage(2011, "One Of Ya Have Left So the Tournament Whas Canceled Or there whas More than 2 Players");
                                J.MyClient.LocalMessage(2011, "One Of Ya Have Left So the Tournament Whas Canceled Or there whas more than 2 Players");
                            }
                        }
                    }
02/24/2010 01:26 CIRASH#2
please post your problem with it within the thread that this was released in.
02/24/2010 01:30 -Shunsui-#3
Quote:
Originally Posted by CIRASH View Post
please post your problem with it within the thread that this was released in.
That wasnt released anyware trying to code it my self...
02/24/2010 01:41 CIRASH#4
Sorry i read the code wrong. looked similar to that 1vs1 tournament release. Ill look at this ina sec
02/24/2010 01:59 PeTe Ninja#5
is it true?